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react-native-jitter-haptics

v1.0.0

Published

Unified semantic haptics for React Native — one API, best-in-class feedback on both iOS and Android

Readme

react-native-jitter-haptics

Unified semantic haptics for React Native — one API, best-in-class feedback on both iOS and Android.

Unlike other haptic libraries that treat Android as a second-class citizen, react-native-jitter-haptics maps each semantic haptic type to the best available native API on each platform, with graceful degradation on older devices.

What makes this different?

| Feature | expo-haptics | react-native-haptic-feedback | jitter-haptics | |---------|-------------|----------------------------|-----------------| | Unified cross-platform API | Separate Android method | iOS-focused mapping | Single API, best per-platform | | Modern Android (API 30+) | Via separate method | Via bridge | Native Turbo Module | | Web | No-op | No | No-op | | New Architecture | Expo Modules only | No | Turbo Module | | No Expo dependency | No | Yes | Yes | | Semantic types | Partial | Platform-specific | Intent-based |

Platform mapping

| Semantic type | iOS | Android 14+ (API 34) | Android 11–13 (API 30–33) | Android 7–10 (API 24–29) | |--------------|-----|----------------------|---------------------------|--------------------------| | tap | Impact (Rigid) | VIRTUAL_KEY | VIRTUAL_KEY | VIRTUAL_KEY | | light | Impact (Light) | CONTEXT_CLICK | CONTEXT_CLICK | CONTEXT_CLICK | | selection | Selection | SEGMENT_TICK | CONTEXT_CLICK | CONTEXT_CLICK | | soft | Impact (Soft) | LOW_TICK primitive* | LOW_TICK primitive* | CONTEXT_CLICK | | heavy | Impact (Heavy) | LONG_PRESS | LONG_PRESS | LONG_PRESS | | success | Notification (Success) | CONFIRM | CONFIRM | VIRTUAL_KEY | | warning | Notification (Warning) | TICK → CLICK primitives* | TICK → CLICK primitives* | LONG_PRESS | | error | Notification (Error) | REJECT | REJECT | LONG_PRESS |

* Composition primitives play on Android 12+ (API 31) when the device's actuator supports them, and follow the system touch-feedback setting. Otherwise they fall back to CONTEXT_CLICK (soft) or LONG_PRESS (warning).

Everything else uses View.performHapticFeedback, so it respects the user's touch-feedback setting and uses each manufacturer's tuned effects. On web every call is a silent no-op, and on the iOS Simulator calls are skipped.

Installation

npm install react-native-jitter-haptics
# or
yarn add react-native-jitter-haptics

For iOS, run pod install:

cd ios && pod install

Note: This is a native module — it requires a dev build (not Expo Go).

Usage

import haptics from 'react-native-jitter-haptics';

// Semantic methods
haptics.tap();        // Button press
haptics.light();      // Low-stakes tap
haptics.selection();  // Picker/tab change
haptics.soft();       // Subtle feedback
haptics.heavy();      // Significant action
haptics.success();    // Task completed
haptics.warning();    // Caution
haptics.error();      // Failure

// Or use trigger() with a type string
haptics.trigger('success');

// Global enable/disable (e.g., from user settings)
haptics.setEnabled(false);
haptics.setEnabled(true);

// Warm up the Taptic Engine before an expected haptic (iOS; no-op elsewhere)
haptics.prepare('selection');

// Check for built-in haptic hardware (informational — triggers are always safe)
haptics.isSupported();

Named imports

import { tap, success, setEnabled } from 'react-native-jitter-haptics';

tap();
success();
setEnabled(false);

With settings integration

import haptics from 'react-native-jitter-haptics';
import { useEffect } from 'react';

function useHapticSettings(enabled: boolean) {
  useEffect(() => {
    haptics.setEnabled(enabled);
  }, [enabled]);
}

API

| Method | Description | |--------|-------------| | tap() | Button presses, confirmable actions | | light() | Low-stakes taps, secondary controls | | selection() | Picker changes, tab switches, toggles | | soft() | Scroll snaps, subtle value changes | | heavy() | Drop actions, completing significant gestures | | success() | Successful completions (purchase, save) | | warning() | Cautionary feedback (nearing limits) | | error() | Failures and invalid actions | | trigger(type) | Trigger by type string | | prepare(type) | Warm up the Taptic Engine ahead of an expected haptic (iOS only) | | isSupported() | Whether the device has built-in haptic hardware. iPads report false even though Apple Pencil Pro and trackpads can play feedback, so don't use it to gate triggers | | setEnabled(bool) | Global enable/disable | | isEnabled() | Check if haptics are enabled |

Requirements

  • React Native 0.76+ (New Architecture / Turbo Modules)
  • iOS 15.1+
  • Android API 24+

Contributing

License

MIT


Made with create-react-native-library