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react-native-pcm-player-lite

v0.1.3

Published

Ultra-small native module to play streaming 16-bit PCM (mono) in React Native (Android + iOS).

Readme

react-native-pcm-player-lite

Tiny React Native native module to play streaming 16‑bit PCM (mono, little‑endian) with very low latency. Works great for AI voice assistants that stream raw PCM over sockets.

  • Android: AudioTrack streaming mode
  • iOS: AVAudioEngine + AVAudioPlayerNode (converts Int16 -> Float32)

⚠️ Expects base64-encoded Int16 LE PCM chunks and a fixed sample rate (e.g., 24000).

Install

npm i react-native-pcm-player-lite
# or
yarn add react-native-pcm-player-lite

iOS:

cd ios && pod install && cd ..

Rebuild your app (Android/iOS). Autolinking will pick it up.

Usage

import PCM from 'react-native-pcm-player-lite'

await PCM.start(24000) // start before first chunk

// For each audio chunk from your server (base64 Int16LE PCM):
PCM.enqueueBase64(chunkBase64)

// When the utterance/stream ends:
await PCM.stop()

Chunk sizing

Send ~10–60 ms of audio per chunk:

  • At 24 kHz mono, 10 ms = 240 samples = 480 bytes.
  • At 24 kHz mono, 40 ms = 960 samples = 1920 bytes.

Too-small chunks can underrun; too-large chunks add latency.

API

  • start(sampleRate?: number): Promise<void> – Start the audio engine and prepare streaming.
  • enqueueBase64(base64Chunk: string): void – Push raw PCM data (base64 string).
  • stop(): Promise<void> – Stop and release resources.

Troubleshooting

  • Silence? Ensure your PCM is 16-bit little‑endian, mono, and sample rate matches start().
  • Stutter on Android? Increase queue size or send slightly larger chunks (e.g., 20–40 ms).
  • iOS quiet/muted? Check the device's silent switch and ensure your app's audio session allows playback.

License

MIT