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react-native-sound-api

v0.1.2

Published

Native audio controls for React Native using a TurboModule.

Readme

react-native-sound-api

Native audio controls for React Native using a TurboModule.

Requirements

  • React Native 0.76 or newer
  • iOS 13 or newer
  • Android API 24 or newer
  • Node.js 22 or newer

Installation

npm install react-native-sound-api

For iOS, install the CocoaPods dependencies after installing the package:

cd ios
pod install

Rebuild the application after installing the package. React Native autolinking registers the native module automatically.

Usage

import {
  getDuration,
  getPosition,
  getState,
  load,
  pause,
  play,
  seek,
  stop,
} from 'react-native-sound-api';

load('move');
play();

pause();
seek(1000); // milliseconds
play();
stop();

const duration = getDuration(); // milliseconds
const position = getPosition(); // milliseconds
const state = getState();

API

load(name: string): void

Loads a named sound and resets its position to zero.

The Android engine currently recognizes these names:

  • move
  • capture
  • check
  • castle
  • game_end
  • victory

The corresponding files must be packaged as Android assets using the expected filenames, such as move.mp3.

play(): void

Starts playback of the currently loaded sound.

pause(): void

Pauses the current playback state.

stop(): void

Stops playback and resets the position to zero.

seek(positionMilliseconds: number): void

Moves the playback position in milliseconds. Values are clamped between zero and the loaded sound duration.

getDuration(): number

Returns the loaded sound duration in milliseconds.

getPosition(): number

Returns the current playback position in milliseconds.

getState(): string

Returns the current state:

  • idle
  • loaded
  • playing
  • paused
  • stopped

playSound(name: string): void

Compatibility helper equivalent to load(name) followed by play().

Native implementation

The package uses React Native Codegen and a TurboModule named NativeAudioModule.

  • Android uses the native media decoder and AAudio when available.
  • Android API levels below 26 can decode assets but do not use AAudio playback.
  • iOS is wired through the generated TurboModule provider. Platform audio playback implementation is still required for iOS.

Development

Run the checks from the package root:

npm run typecheck
npm test -- --runInBand

Build the Android native target:

cd android
./gradlew ':app:buildCMakeDebug[x86_64]' -PreactNativeArchitectures=x86_64

Build the iOS workspace without code signing:

xcodebuild \
  -workspace ios/Audio.xcworkspace \
  -scheme Audio \
  -sdk iphonesimulator \
  -configuration Debug \
  CODE_SIGNING_ALLOWED=NO

License

MIT