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react-native-zano

v0.2.8

Published

React Native bindings for the Zano blockchain

Readme

react-native-zano

This library packages Zano C++ client for use on React Native.

Supported platforms:

  • Android
  • iOS

Usage

First, add this library to your React Native app using NPM or Yarn, and run pod install as necessary to integrate it with your app's native code.

Here is a simple usage example:

import { makeZano } from 'react-native-zano'

const zano = makeZano()
const version = await zano.getVersion()

We have types too, if you need those:

import type { CppBridge } from 'react-native-zano'

All methods available in Zano's plain_wallet_api are available here. In addition, there are convenience methods that provide higher-level abstractions by combining multiple raw asynchronous API calls and handling common error cases:

  • getSeedPhraseInfo - Returns information about a seed phrase
  • generateSeedPhrase - Creates a new seed phrase
  • startWallet - Opens an existing wallet or creates a new one if it doesn't exist
  • stopWallet - Safely closes a wallet
  • removeWallet - Deletes a wallet from the system
  • walletStatus - Gets the current status of a wallet
  • getBalances - Retrieves the balance information for a wallet
  • getTransactions - Fetches recent transactions for a wallet
  • whitelistAssets - Add assetIds to wallet's local whitelist
  • transfer - Sends funds to another wallet

Developing

This library relies on a large amount of native C++ code from other repos. To integrate this code, you must run the following script before publishing this library to NPM:

npm run update-sources

This script does the following tasks:

  • Download third-party source code.
  • Compile shared libraries for Android.
  • Compile an iOS universal static library and put it into an XCFramework.

The update-sources script is also the place to make edits when upgrading any of the third-party dependencies. The react-native-zano repo doesn't include these third-party C++ sources, since they are enormous.

For this to work, you need:

  • A recent Android SDK, installed at $ANDROID_HOME
  • Xcode command-line tools
  • cmake, provided by brew install cmake
  • llvm-objcopy, provided by brew install llvm