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react-responsive-canvas

v1.0.2

Published

[![npm](https://badgen.now.sh/npm/v/react-responsive-canvas)](https://www.npmjs.com/package/react-responsive-canvas)

Downloads

141

Readme

react-responsive-canvas

npm

Simple React component for a canvas that fits the size of its parent.

Installation

npm install --save react-responsive-canvas

Usage

Props

  • canvasRef: (el: HTMLCanvasElement) => void - A ref callback function to set a reference to the canvas element
  • onResize: () => void - A callback for when the canvas resizes
  • scale: number - A ratio to scale the canvas by. Used to support high-quality canvases on retina screens. Defaults to window.devicePixelRatio

Example

import Canvas from 'react-responsive-canvas';

class App extends Component {
  componentDidMount() {
    this.ctx = this.canvas.getContext('2d');
    this.draw();
  }

  draw() {
    // Draw whatever
    this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);
  }

  render () {
    return (
      <div>
        <Canvas
          canvasRef={el => (this.canvas = el)}
          handleResize={this.draw} />
      </div>
    );
  }
}

Context

By default, HTML <canvas /> elements are a fixed size. When creating animated canvas graphics, I usually want the canvas to take the shape of the container it sits in — whether that's the whole page, or a header image.

After writing this component too many times using hughsk/canvas-fit, I built this module.

It auto-resizes the canvas to fill it's container, and by default scales the canvas to match the user's screen resolution (ie. regular vs. retina screens).

License

MIT