react-use-audio-player-guru
v0.0.20
Published
React hook for building custom audio playback controls
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Readme
react-use-audio-player
A custom React hook for controlling browser audio powered by the amazing howler.js library. The intention of this package is to abstract away the details of howler's API using built-in React primitives to create an interface that is more React-friendly, allowing you to write React code that is free from audio-related side-effects.
Install
yarn add react-use-audio-playerTypeScript
For convenience, the library's type definitions are included in the package under index.d.ts.
Usage
This library exports a context Provider and two hooks for controlling an audio source, giving you the tools you need to build you own audio player or visualization.
AudioPlayerProvider
This Provider is required for the hooks to function.
The Provider contains a single audio source and exposes an interface for manipulating it via the useAudioPlayer hook.
The benefit of having a single, shared audio source is that it allows the developer to compose together multiple components that share knowledge about the audio.
For example, you may have separate components PlayPauseButton, SeekBar and VolumeControls all working together on the same audio source.
import React from "react"
import { AudioPlayerProvider } from "react-use-audio-player"
const App = () => {
return (
<AudioPlayerProvider>
<AudioPlayer file="meow.mp3" />
</AudioPlayerProvider>
)
}useAudioPlayer
This is the main hook for controlling your audio instance.
Example:
import React from "react"
import { useAudioPlayer } from "react-use-audio-player"
const AudioPlayer = ({ file }) => {
const { togglePlayPause, ready, loading, playing } = useAudioPlayer({
src: file,
format: "mp3",
autoplay: false
})
if (!ready && !loading) return <div>No audio to play</div>
if (loading) return <div>Loading audio</div>
return (
<div>
<button onClick={togglePlayPause}>{playing ? "Pause" : "Play"}</button>
</div>
)
}API
Arguments
useAudioPlayer optionally accepts some configuration as its only argument.
The available options closely mirror howler's options but differ in some areas.
src: stringThe path to an audio fileformat?: stringThe format of the audio file. The format is infered from the file extension by default.autoplay?: booleanRead more herehtml5?: booleanRead more herexhr?: ObjectRead more here
Return Value
useAudioPlayer returns a single object containing the following members:
load: (config: object) => voidmethod to lazily load audio. It accepts the same configuration object that useAudioPlayer does.loading: booleantrue if audio is being fetchedready: booleantrue if the audio has been loaded and can be playedplaying: booleantrue is the audio is currently playingstopped: booleantrue if the audio has been stoppedended: booleanis true once the currently loaded audio finishes playing. This will be unset if you begin playing again or load a new sound.error: Errorset when audio has failed to loadplay: () => voidplays the loaded audiopause: () => voidpauses the audiotogglePlayPause: () => voidconvenient equivalent to alternating calls toplayandpausestop: () => voidstops the audio, returning the position to 0seek: (position: number) => number | undefinedsets the position of the audio to position (seconds)mute: () => voidmutes the audiovolume: (value: number) => numberget/set the volume of the current sound. Volume values between 0.0 and 1.0
useAudioPosition
This hooks exposes the current position and duration of the audio instance as its playing in real time.
This data may be useful when animating a visualization for your audio like a seek bar.
A separate hook was created to manage this state in order to avoid many rerenders of components that don't need the live data feed.
For example a component that renders a play/pause button may use useAudioPlayer but does not need to rerender every time the position of the playing audio changes.
import React from "react"
import { useAudioPosition } from "react-use-audio-player"
const PlayBar = () => {
const { position, duration } = useAudioPosition({ highRefreshRate: true })
const [percent, setPercent] = React.useState(0)
React.useEffect(() => {
setPercent((position / duration) * 100 || 0)
}, [position, duration])
return <ProgressBar percentComplete={percent} />
}API
Arguments
(optional) config: { highRefreshRate: boolean }highRefreshRatewill allow useAudioPosition to update state at a smooth 60fps rate via the browser's requestAnimationFrame API. This is ideal for when you want smoother animations.
Return Value
useAudioPosition returns an object containing the following members:
position: numberthe current playback position of the audio in secondsduration: numberthe total length of the audio in secondsseekFor convenience theseekmethod from useAudioPlayer is also returned from this hook
Examples
To run the example applications follow the following steps:
git clonethe repositorycd useAudioPlayer/examplesyarn installyarn start- follow the local README for further assistance
Release
The most basic npm release strategy is being followed for now. A good explanation can be found here.
Steps
- commit work & tests
yarn/npm version(preversion script will ensure code is tested and built)yarn/npm publishgit push&git push --tags
