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recast-runtime-only

v0.43.1

Published

Runtime-only WebAssembly build of Recast Navigation

Readme

@recast-navigation/wasm-runtime-only

Runtime-only WebAssembly build of Recast Navigation. This package contains only the Detour NavMesh query and Crowd runtime; it does not contain Recast generation, TileCache, ChunkyTriMesh, serialization helpers, or DebugDraw.

Install it in a Cocos Creator project. This package is separate from the full @recast-navigation/wasm package, so npm downloads only the runtime-only files:

npm install @recast-navigation/wasm-runtime-only

Use the embedded-WASM entry by default:

import createRecastRuntime from '@recast-navigation/wasm-runtime-only';

const Module = await createRecastRuntime();

The split entry is available when the .wasm file must be served separately:

import createRecastRuntime from '@recast-navigation/wasm-runtime-only/wasm';

const Module = await createRecastRuntime({
  locateFile: (fileName: string) => `/assets/navigation/${fileName}`,
});

The package is built from packages/recast-navigation-wasm with yarn build:runtime-only and only copies the four runtime-only artifacts into this package's dist/ directory.

For Cocos Creator, the package also provides cocos/RuntimeOnlyWasmAssetLoader.ts. It uses BufferAsset.buffer() and the generated Emscripten instantiateWasm hook, so the .wasm binary is loaded by Cocos instead of fetched by the glue code.