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redux-scoped-ducks

v0.5.0

Published

scope redux logic organized in ducks

Downloads

4

Readme

redux-scoped-ducks

Coverage Status CircleCI

A handfull of functions to make redux ducks reusable.

For this library to work poperly, your redux logic should be organized in ducks. Please read this first: https://github.com/erikras/ducks-modular-redux

usage - a simple example

Assume you have a simple duck that contains all the redux stuff to handle a counter logic:

// src/counter/duck.js
export const INCREMENT = "app/counter/INCREMENT"
export const DECREMENT = "app/counter/DECREMENT"

export const increment = () => ({ type: INCREMENT })
export const decrement = () => ({ type: DECREMENT })

export default (state = 0, action) => {
  switch(action.type) {
    case INCREMENT:
      return state + 1
    case DECREMENT:
      return state - 1
    default:
      return state
  }
}

Let's say you need to implement two new features, scorePlayerA and scorePlayerB, that need some state to keep track of their score values. Reusing our counter duck would be perfect for this purpose. To be able to reuse a duck we must scope it.

For this purpose we create a duck factory that will allow us to create scoped versions of our counter duck.

// src/counter/duckFactory.js
import { createScopedDuckFactory } from "redux-scoped-ducks";
import * as counterDuck from "./duck"

export default createScopedDuckFactory(counterDuck);

Cool, now spinning up the redux logic for your new features scorePlayerA and scorePlayerB is dead simple:

// src/scorePlayerA/duck.js
import counterDuckFactory from "../counter/duckFactory";
export default counterDuckFactory("scorePlayerA");
// src/scorePlayerB/duck.js
import counterDuckFactory from "../counter/duckFactory";
export default counterDuckFactory("scorePlayerB");

All that is left to do is adding the reducers of your newly created ducks to your store

// src/store.js
import { combineReducers, createStore } from "redux";
import scorePlayerADuck from "./scorePlayerA/duck";
import scorePlayerBDuck from "./scorePlayerB/duck";

// ...

// get the reducers
const { default: scorePlayerA } = scorePlayerADuck;
const { default: scorePlayerB } = scorePlayerBDuck;

//create store with reducers
const store = createStore(combineReducers({ scorePlayerA, scorePlayerB }))

export default store

Thats it! Now you can use the action creators of your ducks.

import scorePlayerADuck from "scorePlayerA/duck";
import scorePlayerBDuck from "scorePlayerB/duck";
import store from "src/store"

const { increment: incrementScorePlayerA } = scorePlayerADuck;
const { increment: incrementScorePlayerB } = scorePlayerBDuck;

store.dispatch(incrementScorePlayerA()) //dispatches action "app/scorePlayerA/INCREMENT", changes only value of reducer "scorePlayerA"
store.dispatch(incrementScorePlayerB()) //dispatches action "app/scorePlayerB/INCREMENT", changes only value of reducer "scorePlayerB"

API Documentation

redux-scoped-ducks exposes the following self-explanatory functions:

  • createScopedDuckFactory(duck) → {function}
  • scopeAction(scope, action) → {object|function}
  • scopeActionType(scope, actionType) → {string}
  • scopeDuck(scope, duck) → {object}
  • scopeReducer(scope, reducer) → {function}

See the full API documentation here: https://iamrickyspanish.github.io/redux-scoped-ducks

What does "scoping a duck" mean?

Scoping means to manipulate the action types used in a duck by replacing the reducer info. So app/reducerA/ACTION becomes app/reducerB/ACTION. This affects action types, the actions returned by creatorsAdditionaly and the reducer. Additionaly a meta attribute unscopedActionType is added to all actions returned by the ducks action creators.

Scoped reducers act exactly like their unscoped originals, the only difference is that they ignore actions that aren't of the same scope (reducer part in action type + meta attribute unscopedActionType)