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resonix.js

v0.3.0

Published

Official JavaScript client for the Resonix audio node

Readme

resonix.js

Simple opinionated JavaScript/TypeScript client for a Resonix audio node.

Focus: minimal surface (join, play, pause, resume, volume) and raw PCM streaming over the builtin Resonix websocket just like the reference example.

Install

npm i resonix.js
# or
pnpm i resonix.js
# or
yarn add resonix.js
# or
bun add resonix.js

Quick start

import { Client, GatewayIntentBits } from "discord.js";
import { ResonixNode, ResonixManager } from "resonix.js";

const client = new Client({
  intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildVoiceStates],
});

const node = new ResonixNode({
  baseUrl: "http://localhost:2333",
  version: "v0",
});
const manager = new ResonixManager(client, node);

// on interaction => join + play

See examples/discord-js-bot in the main repository for an integration usage pattern.

Design Notes

  • One player per guild (id = g<guildId>)
  • Resonix handles decoding and pacing; we pipe 20ms raw PCM frames straight into an AudioResource (StreamType.Raw, S16LE stereo 48k)
  • No track queue abstraction included yet (keep it light). You can layer your own queue before calling player.play(uri).

Roadmap

  • Events (track start/end/error) if/when exposed by Resonix
  • Automatic voice state tracking (move / disconnect)
  • Retry & reconnection logic for WS
  • Built-in queue & search helpers

PRs welcome.