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retinad

v1.0.1

Published

JS interface to integrate with the Retinad Platform

Readme

Retinad Javascript plugin

How to use

To use the plugin, subscribe to Retinad directly from our website. Copy the App ID and Account Key received by email.

Installation

  • npm install retinadjs
  • include node_modules/retinadjs/dist/retinad.min.js in the index.html of the project

Use

  1. Connect: (Mandatory first step)

    • retinad.connect({appId: RETINAD_APP_ID, accountKey: RETINAD_ACCOUNT_KEY})
    • RETINAD_APP_ID and RETINAD_ACCOUNT_KEY are the App ID and the Account Key that has been sent by email.
  2. Set context name: (Mandatory step)

    • retinad.setContextName(name)
    • Usually, name would correspond to the name of the video file, or a unique name to identify it easily.
    • Call this function at the start of all videos. Don't forget to call this function at the beginning of the session as well.
  3. Play: (Mandatory step)

    • retinad.play({u: currentU, v: currentV}, currentTime)
    • currentU and currentV are the coordinates of the current camera position, in the UV coordinates system. Please see Coordinates section for more details.
    • currentTime corresponds to the playback time in seconds.
    • Call this function when a video begins to play -- this includes when the user presses play or when a video auto-plays.
  4. Collect data: (Must be called at each frame)

    • retinad.collectData({u: currentU, v: currentV}, currentTime)
  5. Pause:

    • retinad.pause({u: currentU, v: currentV}, currentTime)
    • Call this function when a video is paused.
  6. Stop: (Must be called at the very end of the session)

    • retinad.stop({u: currentU, v: currentV}, currentTime)

Coordinates (UV)

The orientation of the camera needs to be transposed to a UV format (Mercator Projection). Let's unwrap the video sphere:

The lower left corner is U = 0 and V = 0. The upper right corner is U = 1 and V = 1. The front is U = 0.5 and V = 0.5. U is the horizontal component and V is the vertical component.

Right now, only one public conversion function is available : retinad_convertVector3ToUV({x: vectorX, y: vectorY, z: vectorZ}). It assumes that the Vector3 is in the right-handed coordinates system.

How to contribute

Fork this repository and post a pull request when everything is dandy!

Development

  • Run npm install before first use
  • Use browserify to compile the javascript to dist/ by running browserify retinad.js > dist/retinad.js
  • Run npm run serve to start a local server

Good to know

  • Frames are represented in tenths of seconds. For instance, for a playback time of 1.3 seconds, the frame number will be 13. Hundredths of seconds will be rounded to the nearest tenth of a second. A playback time of 1.25 will have a frame value of 13, while a playback time of 1.21 will have a frame value of 12.