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riffy

v1.0.10

Published

Riffy: Powerful Lavalink client, which is designed to be simple and easy to use, with a focus on stability and more features.

Readme

˗ˏˋ riffy ´ˎ˗

Riffy: Powerful Lavalink client, which is designed to be simple and easy to use, with a focus on stability and more features.

NPM Version NPM Downloads NPM License GitHub Repo stars

📄 Documentation

See https://riffy.js.org/

╰┈1️⃣ Quick Start

First, you’ll need a running Lavalink node. You can either download and host the latest Lavalink release yourself, or use one of the available free public Lavalink nodes to get started quickly.

[!NOTE] This project uses MessageContent intent, so make sure to enable it in your application settings.

Creating a Project

We are using discord.js for this example, but you can use any Discord library you prefer.

Import the Riffy class from the riffy package.

// For CommonJS
const { Riffy } = require("riffy");
// For ES6
import { Riffy } from "riffy";

Below is an example of a basic Discord music bot built with Discord.js and Riffy, using Lavalink v4.

// index.js

const { Client, GatewayDispatchEvents } = require("discord.js");
const { Riffy } = require("riffy");

const client = new Client({
    intents: [
        "Guilds",
        "GuildMessages",
        "GuildVoiceStates",
        "GuildMessageReactions",
        "MessageContent",
        "DirectMessages",
    ],
});

const nodes = [
    {
        host: "localhost",
        password: "youshallnotpass",
        port: 2333,
        secure: false,
    },
];

client.riffy = new Riffy(client, nodes, {
    send: (payload) => {
        const guild = client.guilds.cache.get(payload.d.guild_id);
        if (guild) guild.shard.send(payload);
    },
    defaultSearchPlatform: "ytmsearch",
    restVersion: "v4", // Or "v3" based on your Lavalink version.
});

client.on("ready", () => {
    client.riffy.init(client.user.id);
    console.log(`Logged in as ${client.user.tag}`);
});

client.on("messageCreate", async (message) => {
    if (!message.content.startsWith("!") || message.author.bot) return;

    const args = message.content.slice(1).trim().split(" ");
    const command = args.shift().toLowerCase();

    if (command === "play") {
        const query = args.join(" ");

        // Create a player.
        const player = client.riffy.createConnection({
            guildId: message.guild.id,
            voiceChannel: message.member.voice.channel.id,
            textChannel: message.channel.id,
            deaf: true,
        });

        const resolve = await client.riffy.resolve({
            query: query,
            requester: message.author,
        });
        const { loadType, tracks, playlistInfo } = resolve;

        /**
         * Important: If you are using Lavalink V3, here are the changes you need to make:
         *
         * 1. Replace "playlist" with "PLAYLIST_LOADED"
         * 2. Replace "search" with "SEARCH_RESULT"
         * 3. Replace "track" with "TRACK_LOADED"
         */

        if (loadType === "playlist") {
            for (const track of resolve.tracks) {
                track.info.requester = message.author;
                player.queue.add(track);
            }

            message.channel.send(
                `Added: \`${tracks.length} tracks\` from \`${playlistInfo.name}\``
            );
            if (!player.playing && !player.paused) return player.play();
        } else if (loadType === "search" || loadType === "track") {
            const track = tracks.shift();
            track.info.requester = message.author;

            player.queue.add(track);
            message.channel.send(`Added: \`${track.info.title}\``);
            if (!player.playing && !player.paused) return player.play();
        } else {
            return message.channel.send("There are no results found.");
        }
    }
});

// This will send log when the lavalink node is connected.
client.riffy.on("nodeConnect", (node) => {
    console.log(`Node "${node.name}" connected.`);
});

// This will send log when the lavalink node faced an error.
client.riffy.on("nodeError", (node, error) => {
    console.log(`Node "${node.name}" encountered an error: ${error.message}.`);
});

// This is the event handler for track start.
client.riffy.on("trackStart", async (player, track) => {
    const channel = client.channels.cache.get(player.textChannel);

    channel.send(`Now playing: \`${track.info.title}\` by \`${track.info.author}\`.`);
});

// This is the event handler for queue end.
client.riffy.on("queueEnd", async (player) => {
    const channel = client.channels.cache.get(player.textChannel);

    // Set this to true if you want to enable autoplay.
    const autoplay = false;

    if (autoplay) {
        player.autoplay(player);
    } else {
        player.destroy();
        channel.send("Queue has ended.");
    }
});

// This will update the voice state of the player.
client.on("raw", (d) => {
    if (
        ![
            GatewayDispatchEvents.VoiceStateUpdate,
            GatewayDispatchEvents.VoiceServerUpdate,
        ].includes(d.t)
    )
        return;
    client.riffy.updateVoiceState(d);
});

client.login("Discord-Bot-Token-Here");

Start the Bot

Now that we have created our project, we can run our bot by typing the following command in the terminal.

node index.js

After running the bot, invite the bot in your server and run !play command to play music.


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