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rn-thinking-orbs

v0.1.6

Published

Native dotted thinking-orbs view for React Native (Metal on iOS, AGSL on Android)

Readme

rn-thinking-orbs

Native React Native view that draws a striped dotted thinking orb with a Metal shader (iOS) and AGSL (Android 13+). Canvas is the fallback below API 33. No Skia.

import { ThinkingOrbsView } from "rn-thinking-orbs";

<ThinkingOrbsView
  accentColor="#2A67F4"
  dotColor="#000000"
  animated
  interactive
  style={{ width: 120, height: 120 }}
/>;

Keep the native view at a fixed size (for example 120pt) and scale the wrapper in JS if the layout slot shrinks. Do not change the native canvas size during keyboard or layout animation.

On iOS, a Metal compute shader builds the 160-dot stripe field each frame and a fragment shader draws anti-aliased circles. On Android 13+ (API 33), an AGSL RuntimeShader runs the same field in a fragment shader; older APIs fall back to Canvas. Vulkan is the closer low-level analog to Metal, but AGSL is the path that attaches to a regular View the way CAMetalLayer does.

Autolinks on iOS and Android. After adding the package, rebuild the native app (pod install / Gradle). CodePush cannot ship the native view.

Native hosts such as habitify-ios-mac and habitify-android pick the view up the next time they integrate this React Native workspace. No extra host-only ViewManager is required.

Props

| Prop | Type | Default | Description | | ------------- | --------- | --------- | ----------------------------------------------------------------- | | accentColor | string | #2A67F4 | Hex for highlight dots | | dotColor | string | #000000 | Hex for the rest of the field | | animated | boolean | true | Drive the loop; false draws frame 0 | | interactive | boolean | false | One-finger drag tumbles the sphere; release keeps a short inertia |