rocksteady
v1.1.9
Published
Drink blazin' electric death, downtime! Fast, zero-downtime apps for production enviroments.
Maintainers
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Rocksteady 
Drink blazin' electric death, downtime!
Fast, zero-downtime apps for production enviroments. Rocksteady runs your node app and keeps it running for you. It can reload your app and browser on file modifications for more productive development and reload on SIGHUP for zero-downtime app upgrades.
Installation
$ npm install -g rocksteadyUsage
Point rocksteady at your node app and off you go. You can use the rocksteady:
$ rocksteady ./my-app.jsOr require rocksteady into your project and pass it the path directly:
require('rocksteady').run('./app')CLI
Run rocksteady -h for a complete list of options.
rocksteady server.js [options]
Options:
--port Specify port to listen on.
--workers Number of workers to start.
--restart-cooldown Seconds to wait before respawning workers that die.
--force-kill Seconds to wait before killing unresponsive worker.
--watch Watch for and reload server/browser on changes.API
rocksteady(serverModule, [options])
Returns a new instance of Master with given options.
Class: rocksteady.Master
Master represents a running app, it is an EventEmitter.
new rocksteady.Master(serverModule, [options])
serverModule[String] Should be a path to a module (either JavaScript or CoffeeScript) which exports either a connect/express app or an instance ofhttp.Serveroptions[Object]port[Number] Port to listen onworkers[Number] Number of workers to forkforceKillTimeout[Number] Number of seconds to wait before killing an unresponsive workersocketTimeout[Number] Number of ms to wait before socket times outwatch[Boolean] Whether or not to watch for changes and reload server/browser.runAs[Object]dropPrivileges[Boolean] Whether to drop privileges if running as root.gid[String] gid to change touid[String] uid to change to
setupMaster[Object] options to pass toclusterlogger[Object] logger to use
Event: 'worker:exception'
function (worker, err) { }
Emitted when worker process messages an uncaught exception. err is a deserialized error message.
Event: 'worker:forked'
function (worker) { }
Emitted when worker is forked.
Event: 'worker:killed'
function (worker) { }
Emitted when worker is killed.
Event: 'worker:restarting'
function (worker) { }
Emitted when worker is restarted.
Event: 'worker:listening'
function (worker, address) { }
Emitted when worker is starts listening.
Event: 'reloading'
function () { }
Emitted when reload begins.
Event: 'shutdown'
function () { }
Emitted when shutdown ends.
Event: 'watch'
function (message) { }
Emmited during development when a worker discovers a file to watch.
message[Object]type[String] always 'watch'filename[String] filename to watch, detected by worker.isDirectory[Boolean] whether or not it's a directory
