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romdev_game_codes

v0.1.0

Published

Bundled game-code/cheat database for romdev — a pre-parsed per-platform labeled RAM/code map (libretro-database lineage), lazy-loaded one platform at a time.

Readme

romdev_game_codes

The bundled game-code / cheat database for romdev, split into its own package so the main romdev-mcp package stays small and the database can grow and version independently.

It is a data package — no runtime logic of its own beyond a tiny lazy loader. romdev-mcp depends on it and resolves it at runtime, then reads one platform's index at a time (never the whole DB into memory).

What's inside

index/<platform>.json — one compact name → entries map per platform. Each entry is { desc, code, parts } where code is the raw RetroArch cheat code (applied to the core verbatim) and parts is the decoded address/value/kind for inspection.

Platforms are limited to those romdev supports and that the RetroArch/RetroDECK community cheats tree actually carries:

| Platform | id | |---|---| | NES | nes | | Game Boy / Color | gb, gbc | | Game Boy Advance | gba | | SNES | snes | | Sega Genesis / Mega Drive | genesis | | Sega Master System | sms | | Sega Game Gear | gg | | Atari 2600 / 7800 | atari2600, atari7800 | | Atari Lynx | lynx | | PC Engine / TurboGrafx-16 | pce | | MSX | msx |

(C64 has no entry: the community cheats tree ships no Commodore-64 cheat folder. Raw ADDR:VAL pokes via makeCheat still work on C64 in romdev.)

API

import { loadPlatformIndex, hasPlatform, listPlatforms, indexDir } from "romdev_game_codes";

if (hasPlatform("genesis")) {
  const idx = await loadPlatformIndex("genesis"); // { platform, source, gameCount, games }
}
listPlatforms(); // ["atari2600","atari7800","gb","gba",...]

Provenance

Cheat codes are community-aggregated data from the libretro-database / RetroArch cheats lineage (originally Game Genie code books and GameHacking.org). The index here is pre-parsed (decoded + compacted) by romdev/scripts/build-cheat-index.mjs rather than a redistribution of the raw .cht tree.