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rpg-event-generator

v5.0.0

Published

Powerful procedural content generation system for dynamic, context-aware narratives and interactive experiences. Perfect for games, simulations, and creative applications.

Readme

RPG Event Generator

npm version License: MIT

Offline procedural RPG events with context flavoured text and a built in content library. No API key required. Zero runtime dependencies.

npm install rpg-event-generator

Requires Node.js 16+.

Quick start

const { generateRPGEvent } = require('rpg-event-generator');

const event = generateRPGEvent({
  level: 10,
  location: 'forest',
  weather: 'rainy',
  class: 'fighter'
});

console.log(event.title);        // e.g. "Heroic Quest"
console.log(event.description);  // context prefixes: location, weather, time, class, race
console.log(event.choices);      // [{ text, effect }, ...]
console.log(event.type);         // e.g. "COMBAT"

Or with a configured instance:

const { RPGEventGenerator } = require('rpg-event-generator');

const generator = new RPGEventGenerator({ theme: 'fantasy' });
const event = generator.generateEvent({ level: 15, class: 'wizard', location: 'tower' });

Custom content

generator.addTrainingData({
  titles: { COMBAT: ['Epic Duel'] },
  descriptions: { COMBAT: ['Two warriors circle each other...'] },
  choices: { COMBAT: ['Fight', 'Flee', 'Negotiate'] }
}, 'my_theme');

Use structured objects (titles, descriptions, choices). Raw string arrays are ignored in v4.

Feature tiers

Start with Tier 1. Everything else is optional.

| Tier | What | Use when | |------|------|----------| | 1 — Core | generateRPGEvent() / generateEvent(), built-in library, addTrainingData() | Game jams, first ship | | 2 — Orchestrator | Templates, rules, environmental modifiers, optional AI | Custom event logic | | 3 — Toolkit | World sim, DB adapters, engine export scripts | Lore JSON, tooling experiments |

Tier 3 (generateWorld(seed) or { seed, continentCount }) produces seeded lore JSON — regions, factions, history. Use getWorldLore(location) for a one-line hook into player events. Not a live sim backbone.

Documentation

Full guides ship with the repo — no wiki required.

| Guide | Topic | |-------|--------| | Getting Started | Install, quick start, context fields | | Examples | Copy-paste snippets by tier | | Custom Content | addTrainingData() | | Feature Tiers | What to use when | | World Building | Seeded world lore | | Templates & Rules | Tier 2 orchestrator | | Configuration | Generator options | | Advanced Tooling | DB, export, AI |

Build locally: npm run docs → open docs/index.html

License

MIT — see LICENSE.