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rpgjs-inventory

v1.0.6

Published

It's a plugin of [RPG JS](https://rpgjs.dev/) engine that gives possibility to manage inventory.\ Example implementation: [inventory](https://github.com/dominx99/rpgjs-plugins/blob/master/examples/inventory)

Downloads

26

Readme

RPG JS Plugin

Description

It's a plugin of RPG JS engine that gives possibility to manage inventory.
Example implementation: inventory

Features

✅Move, stack, replace item in inventory
✅Filling existing stacks while adding to inventory
⬜Configurable max stack size, currently max stack size is hardcoded to 200

Watch the video

Installation

You can easily install the RPG JS Plugin using npm. Open your terminal and run the following command:

npx rpgjs add rpgjs-inventory

Usage

First you have to add ivnentory to the initialization of player process:

main/player.ts

import { Inventory, Backpack, Equipment } from 'rpgjs-inventory';

const player: RpgPlayerHooks {}

const originalInitializeMethod = RpgPlayer.prototype.initialize;
RpgPlayer.prototype.initialize = function() {
    originalInitializeMethod.apply(this);

    this.inventory = new Inventory([new Backpack('main', 30) ], new Equipment());
}

export default player

Backpack arguments are:

  • id: string - it is id of the backpack to interact with
  • size: string - quantity of slots in the backpack

[!IMPORTANT] You can add multiple backpacks to the inventory, but it's not well tested yet

Next you should use extended decorators which allows to set icon for an Item:

import { Item } from 'rpgjs-inventory';

/** @ts-ignore */
@Item({
    id: 'hp-potion-1',
    name: 'Healing Potion',
    description: 'Gives 100 HP',
    icon: 'hp-potion-1'
    /* other params */
})
export default class Potion {
}

Add item

  • Example
player.addItem('potion', 300)
player.inventory.addItem({
    itemId: 'potion',
    type: 'item',
    nb: 300,
})
  • Usage

It adds item to the inventory.

[!IMPORTANT] Note that you have to also use native player.addItem method because this plugin does not overwrite the main items system but it's only next layer on top of it.

Next you can use player.inventory.addItem which will take into account stack size.
If there are already potions in inventory it will fill already existing stacks and then add the rest to the empty one.

Replace item

  • Example
const from: Slot = { backpack: 'main', slot: 5 };
const from: Slot = { backpack: 'main', slot: 25 };

player.inventory.replaceItems(from: Slot, to: Slot);
  • Usage

It replaces items in inventory.
In case when there is no item in from or to slot then it does nothing.

Stack items

  • Example
const from: Slot = { backpack: 'main', slot: 5 };
const from: Slot = { backpack: 'main', slot: 25 };

player.inventory.replaceItems(from: Slot, to: Slot);
  • Usage

it stacks two items with the same id in the inventory.

Move item to empty slot

  • Example
const from: Slot = { backpack: 'main', slot: 5 };
const from: Slot = { backpack: 'main', slot: 25 };
const quantityToMove = 50;

moveItemToEmptySlot(from, to, quantityToMove);
  • Usage

It moves an item to the other empty slot in inventory.
In case when target slot is not empty then it will trigger an error.

Move item

  • Example
const from: Slot = { backpack: 'main', slot: 5 };
const from: Slot = { backpack: 'main', slot: 25 };
const quantityToMove = 50;
player.inventory.moveItem(from, to, quantityToMove);
  • Usage:

It is facade of the 3 methods: replaceItems, stackItems and moveItemToEmptySlot.
If target slot is empty then it will just move an item.
If the first and target slot items are the same (id) then it will stack these items.
If the first and target slot items are different then it will replace these items.

Move item

  • Example
const from: Slot = { backpack: 'main', slot: 5 };
const quantity = 50;

player.inventory.decreaseQuantityOfSlot(slot, quantity): void {
  • Usage:

  • It decreases item quantity by slot

  • Remember to also decrease item quantity of native inventory system, eg.

player.useItem('potion');
player.inventory.decreaseQuantityOfSlot({ backpack: 'main', slot: 0 }, 1);