rpgjs-solo-vite
v5.0.0-beta.29.solo.2
Published
Vite production-boundary enforcement for RPGJS Solo games
Readme
rpgjs-solo-vite
Add rpgjsSoloBoundary() to a Vite game build to fail when Signe room/sync,
WebSocket, PartySocket, prediction, or input-buffer architecture leaks into the
production chunks. An optional entry-size budget catches accidental framework
regressions.
The peer Vite version is exact and is refreshed with the private Solo release, so consumers cannot silently exercise an unverified newer or older build API.
