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rpgmaker-event-dsl

v0.1.2

Published

Schema-first TypeScript DSL and CLI foundation for RPG Maker MV event data.

Readme

RPG Maker Event DSL

RPG Maker Event DSL lets you write supported RPG Maker MV game logic as TypeScript code and compile it back into RPG Maker MV project data.

The package provides:

  • A TypeScript DSL for supported switches, variables, common events, map events, pages, references, assets, and RPG Maker MV event commands.
  • A CLI for snapshot-based workflows: init, clone, pull, decompile, compile, diff, and push.
  • Safety checks for generated freshness, project drift, and reviewed destructive changes.

This project is in early development. The TypeScript API, DSL syntax, CLI workflow, generated output, and workspace format may change before 1.0.0.

Install

npm install --save-dev rpgmaker-event-dsl

Basic Workflow

Create a DSL workspace next to an RPG Maker MV project:

rpgmaker-event-dsl init --project-root ../Game
rpgmaker-event-dsl clone

If you already have event data in the RPG Maker MV project, generate starter DSL source:

rpgmaker-event-dsl decompile

After editing DSL source, validate, compile, review, and push:

rpgmaker-event-dsl compile --check
rpgmaker-event-dsl compile
rpgmaker-event-dsl diff
rpgmaker-event-dsl push

Example

import { commonEvent, showText, switchDefinition } from "rpgmaker-event-dsl";

export const hasKey = switchDefinition({
  id: 1,
  name: "Has Key",
});

export const introCommonEvent = commonEvent({
  id: 1,
  name: "Intro",
  trigger: "none",
  commands: [showText({ lines: ["Welcome."] })],
});

See the repository README for the full workflow, safety model, command coverage, and example project:

https://github.com/zyz23333/rpgmaker-event-dsl

License

MIT