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rpgmard-lib

v5.0.0

Published

Library for decrypting/encrypting RPG Maker `rgss` archives.

Readme

rpgmad-lib

Library for decrypting/encrypting RPG Maker XP/VX/VXAce .rgssad/.rgss2a/.rgss3a archives.

TypeScript port of the rpgmad-lib Rust crate, kept behaviorally identical to that reference implementation. Operates on Uint8Array buffers in place wherever possible, mirroring the Rust crate's zero-copy design.

Used in my rpgm-archive-decrypter CLI tool and RPGMTranslate.

Pure Uint8Array/DataView, no runtime-specific APIs - works the same under Node, Bun, and Deno.

Install

npm install rpgmad-lib
# or
bun add rpgmad-lib
# or
deno add npm:rpgmad-lib

Example

Decrypt

import { Decrypter } from "rpgmad-lib";
import { readFile, writeFile, mkdir } from "node:fs/promises";
import { dirname, join } from "node:path";

const archiveData = new Uint8Array(await readFile("C:/Game/Game.rgss3a"));
const decrypter = new Decrypter();

for (const entry of decrypter.decrypt(archiveData)) {
    const path = new TextDecoder().decode(entry.path);
    const outputPath = join("C:/Game", path);

    await mkdir(dirname(outputPath), { recursive: true });
    await writeFile(outputPath, entry.data);
}

Encrypt

import { ArchiveEntry, Decrypter, Engine } from "rpgmad-lib";
import { readFile, writeFile } from "node:fs/promises";

const data = new Uint8Array(await readFile("Graphics/Tilesets/Tileset1.png"));
const archiveEntries: ArchiveEntry[] = [{ path: new TextEncoder().encode("Graphics/Tilesets/Tileset1.png"), data }];

const decrypter = new Decrypter();

const size = Decrypter.encryptedBufferSize(archiveEntries, Engine.VXAce);
const archiveBuffer = new Uint8Array(size);

decrypter.encrypt(archiveEntries, Engine.VXAce, archiveBuffer);

await writeFile("./Game.rgss3a", archiveBuffer);

Support

Me, the maintainer of this project, is a poor college student from Eastern Europe.

If you could, please consider supporting us through:

Even if you don't, it's fine. We'll continue to do as we right now.

License

Project is licensed under WTFPL.