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rubik-solver

v0.1.2

Published

Rubik's Cube solver using Kociemba's two-phase algorithm

Downloads

328

Readme

rubik-solver

A TypeScript implementation of Kociemba's two-phase algorithm for solving the Rubik's Cube.

Live Demo

Demo

Installation

npm install rubik-solver

Usage

Solve a scrambled cube

import { Cube, initSolver, solve, scramble } from 'rubik-solver';

// initSolver() pre-computes tables (~1-2s, one-time cost).
// Call it once at app startup before solving anything.
initSolver();

// Solve from a move sequence
const cube = new Cube().move("R U R' U' R' F R2 U' R' U' R U R' F'");
const solution = solve(cube);
console.log(solution); // e.g. "F R U R' U' F'"

// Generate a random scramble
const randomScramble = scramble();
console.log(randomScramble);

Build and verify a cube manually

import { Cube } from 'rubik-solver';

// Solved cube
const cube = new Cube();
console.log(cube.isSolved()); // true

// Apply moves
cube.move("R U R' U'");
console.log(cube.isSolved()); // false

// Serialize to 54-char facelet string
console.log(cube.asString()); // "UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB"

// Parse from facelet string
const cube2 = Cube.fromString("UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB");

// Inverse an algorithm
console.log(Cube.inverse("R U R' U'")); // "U R U' R'"

Random cube

import { Cube, solve, initSolver } from 'rubik-solver';

initSolver();

const cube = Cube.random();
const solution = solve(cube);
console.log(`Solution (${solution!.split(' ').length} moves):`, solution);

API

initSolver()

Pre-computes move and pruning tables. Must be called before solve() or scramble(). Safe to call multiple times — subsequent calls are no-ops.

solve(cube, maxDepth?)

Solves the given Cube instance. Returns a move string or null if no solution found within maxDepth (default: 22).

scramble()

Returns a random scramble sequence as a move string.

Cube

The main cube class.

| Method / Property | Description | | ------------------------ | -------------------------------------- | | new Cube() | Creates a solved cube | | .move(alg) | Applies an algorithm string in place | | .clone() | Returns a deep copy | | .isSolved() | Returns true if the cube is solved | | .asString() | Returns the 54-char facelet string | | .randomize() | Randomizes the cube in place | | Cube.fromString(str) | Parses a 54-char facelet string | | Cube.random() | Returns a new random cube | | Cube.inverse(alg) | Inverts an algorithm string |

Architecture

src/
├── index.ts          ← Public API exports
├── types.ts          ← Enums (Center, Corner, Edge) and CubeState interface
├── constants.ts      ← Table sizes, facelet mappings, base move data
├── math.ts           ← Cnk, factorial, rotateLeft, rotateRight
├── cube.ts           ← Cube class (core logic, coordinates, serialization)
├── tables/
│   └── tables.ts     ← Move table and pruning table generation
└── solver/
    ├── searchState.ts ← SearchState used in phase 1 & 2 search
    └── solver.ts      ← initSolver(), solve(), scramble(), two-phase search

License

MIT