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sandstone-raycast

v1.1.4

Published

A library created with Sandstone

Readme

Raycast Library for Sandstone


This library is built for Sandstone. :computer:

Note: This library is works with >=Release 1.0 of sandstone. For earlier versions refer Here.

This library provides a simple raycast function for quickly creating raycasts that can detect blocks and/or entities.

Installation

To use the raycast function:

  1. Install the NPM package: :arrow_down:

    bun i sandstone-raycast
  2. Import raycast into your project: :arrow_heading_down:

    import { raycast, passable } from "sandstone-raycast";
  3. Call the raycast function to generate the required MCFunctions.

  4. Enjoy! :star:


Syntax

raycast(fileName, blockToIgnore, entityToHit, runOnEveryStep, runOnHit, step, maxIter);

Parameters

fileName
Name of the main raycast .mcfunction file.

blockToIgnore
Block(s) name ignore, if the current block is not the specified block then the raycast will stop. Can be a block tag. Can be null.

entityToHit
Entity to look for, it accepts selectors with distance property. Can be null.

runOnEveryStep
Function to run on every step. Can be anonymous. Can be null.

runOnHit
MCFunction to run on hitting the target. Can be anonymous. Can be null.

step
Step size of the raycast. Defaults to 1. (Optional)

maxIter
Maximum iteration of the raycast. Defaults to 20. (Optional)


Example

raycast(
  "raycast_main",
  passable.name,
  Selector("@e", { type: "husk", dx: 0 }),
  MCFunction("raycast_update", () => {
    particle("electric_spark", rel(0, 0, 0), [0, 0, 0], 0, 1);
  }),
  MCFunction("raycast_hit", () => {
    tellraw("@s", { text: "Hit!" });
  })
);

Passable BLock Library

Raycast includes a passable block tag containing blocks that the raycast can pass through. If you want a simple raycast without manually specifying which blocks it can pass through, you can use this tag. Import passable from the Raycast package and use passable.name as the blockToIgnore parameter:

Example Pack

import { passable, raycast } from "sandstone-raycast";
import { effect, execute, loc, MCFunction, Objective, particle, rel, Selector } from "sandstone";

const rightClick = Objective.create("rcObj", "minecraft.used:minecraft.carrot_on_a_stick")("@s");

MCFunction(
  "test",
  () => {
    execute
      .as(Selector("@a", { scores: { [rightClick.objective.name]: [1, null] } }))
      .at("@s")
      .anchored("eyes")
      .positioned(loc(0, 0, 1))
      .run(() => {
        rightClick.set(0);

        raycast(
          "raycast/cast",
          passable.name,
          Selector("@e", { type: "minecraft:husk", dx: 0 }),
          MCFunction("raycast/update", () => {
            particle("minecraft:crit", rel(0, 0, 0), [0, 0, 0], 0, 1);
          }),
          MCFunction("raycast/hit", () => {
            effect.give(Selector("@e", { type: "minecraft:husk", dx: 0 }), "minecraft:instant_health");
          }),
          1,
          50
        );
      });
  },
  { runEveryTick: true }
);

Note: This library does not handle score setup or right-click detection.