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sandstone-test

v0.0.1

Published

In-game automated test harness for Sandstone datapacks

Readme

sandstone-test

An in-game automated test harness for Sandstone datapacks. Assertions run live in Minecraft with colored PASS/FAIL chat output, a running score-backed tally, not build-time TypeScript checks.

alt text

Install

bun add sandstone-test

Setup

Set SKIP_TESTS=1 (however your project reads env vars) to skip compiling every test suite entirely (e.g. for a build that shouldn't ship test scaffolding)

This library has no opinion on your test players: asPlayer(name, callback) takes any real, currently-online username, however many you need and however you want to source them (an env var, a hardcoded constant, whatever fits your project).

Usage

import {
  asPlayer, assertThat, defineTestSuite, runAllTests,
} from 'sandstone-test'
import { someOperation, SomeState } from './my-library'

const PLAYER_A = Bun.env.MY_TEST_PLAYER_A ?? 'LilSpartan904'

defineTestSuite('my-library', () => {
  asPlayer(PLAYER_A, () => someOperation())
  assertThat('someOperation sets the expected state', SomeState(PLAYER_A).equalTo(1))
})

// once, anywhere in your entry point
runAllTests('core')

This registers /function my-library:test (runs just that suite) and /function core:test (runs every suite registered with defineTestSuite, in registration order, plus a combined grand total).

API

  • defineTestSuite(namespace, body) - wraps body as <namespace>:test and registers it with runAllTests.
  • runAllTests(namespace) - creates <namespace>:test, which runs every registered suite and reports a combined grand total. Call once. Pick a namespace no individual defineTestSuite call also uses - both create <namespace>:test, so reusing the same name collides.
  • assertThat(label, condition) - tellraws a colored PASS/FAIL line and tallies it into the current suite's running total (and the grand total).
  • asPlayer(name, callback) - execute.as(name).run(callback), for acting as a real player by username. A username works directly as an entity target, no Selector() wrapping needed.

A note on relative assertions

Prefer relative assertions over hardcoded literals when state persists across runs, e.g. SomeId(A).greaterThan(0) and SomePending(B).equalTo(SomeId(A)) rather than SomeId(A).equalTo(1) - an ever-incrementing id counter (or similar) means exact values drift between runs, but relationships between them usually don't.


Developing this library

bun run setup      # install + link the library into test/
bun dev:build      # build the library (outputs to lib/)
bun dev:watch      # watch mode - rebuilds library and test project on changes
bun dev:test-build # dry-build the test datapack, verbose output
bun test           # run snapshot tests