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sceneview-mcp

v4.0.12

Published

MCP server for SceneView — cross-platform 3D & AR SDK for Android and iOS. Give Claude the full SceneView SDK so it writes correct, compilable code.

Readme

sceneview-mcp

Give any AI assistant expert-level knowledge of 3D and AR development.

npm version npm downloads Tests MCP Registry License Node

The official Model Context Protocol server for SceneView — the cross-platform 3D & AR SDK for Android (Jetpack Compose + Filament), iOS / macOS / visionOS (SwiftUI + RealityKit), and Web (Filament.js + WebXR).

Connect it to Claude, Cursor, Windsurf, or any MCP client. Your AI assistant gets specialized tools, compilable code samples, the full API reference, and a code validator — so it writes correct, working 3D/AR code on the first try.

Disclaimer: Generated code is provided "as is" without warranty. Always review before production use. See TERMS.md and PRIVACY.md.


Quick start

One command — no install required:

npx sceneview-mcp

Claude Desktop

Add to ~/Library/Application Support/Claude/claude_desktop_config.json (macOS) or %APPDATA%\Claude\claude_desktop_config.json (Windows):

{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["-y", "sceneview-mcp"]
    }
  }
}

Restart Claude Desktop after saving.

Claude Code

Two options.

Recommended — install the SceneView Claude Code plugin to get this MCP server plus 11 namespaced contributor commands and cross-platform reminder hooks in one shot:

/plugin marketplace add sceneview/claude-marketplace
/plugin install sceneview@sceneview

Or — just the MCP server (lighter, no commands or hooks):

claude mcp add sceneview -- npx -y sceneview-mcp

Cursor

Open Settings > MCP, add a new server named sceneview with command npx -y sceneview-mcp. Or add to .cursor/mcp.json:

{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["-y", "sceneview-mcp"]
    }
  }
}

Windsurf / Other MCP clients

Same JSON config as above. The server communicates via stdio using the standard MCP protocol.


What you get

Every developer tool is free: setup guides for every platform, code samples, the API reference, the migration tooling, the validator, model search, and the project analyzer.

Free tools

Setup & integration

| Tool | What it does | |---|---| | get_setup | Gradle + manifest setup for Android 3D or AR | | get_ios_setup | SPM dependency, Info.plist, SwiftUI for iOS / macOS / visionOS | | get_web_setup | Kotlin/JS + Filament.js (WASM) for browser-based 3D | | get_ar_setup | Permissions, session options, plane detection, image tracking | | get_platform_setup | Unified setup guide for any platform (Android, iOS, Web, Flutter, RN, Desktop, TV) |

Code generation & migration

| Tool | What it does | |---|---| | get_sample | Returns a complete, compilable code sample for any of 33 scenarios (Kotlin or Swift) | | list_samples | Browse all samples, filter by tag (ar, 3d, ios, animation, geometry, ...) | | validate_code | Checks generated code against 15+ rules before presenting it to the user | | migrate_code | Automatically migrates SceneView 2.x / 3.x code with detailed changelog | | get_migration_guide | Every breaking change with before/after code |

API reference

| Tool | What it does | |---|---| | get_node_reference | Full API reference for any of 35+ node types — exact signatures, defaults, examples | | list_platforms | Supported platforms with their status, renderer, and framework | | get_platform_roadmap | Multi-platform status and timeline |

Guides

get_best_practices · get_animation_guide · get_gesture_guide · get_performance_tips · get_material_guide · get_collision_guide · get_model_optimization_guide · get_web_rendering_guide · get_troubleshooting · debug_issue

Discovery & analysis

| Tool | What it does | |---|---| | search_models | Searches Sketchfab for free 3D models (BYOK — set SKETCHFAB_API_KEY) | | analyze_project | Scans a local SceneView project on disk — detects platform, extracts version, flags outdated deps and known anti-patterns |

2 resources

| Resource URI | What it provides | |---|---| | sceneview://api | Complete SceneView 4.0.x API reference (the full llms.txt) | | sceneview://known-issues | Live open issues from GitHub (cached 10 min) |


search_models — find real 3D assets from the AI

Generated SceneView code is only useful if it points at an asset that actually exists. search_models queries Sketchfab's public search API and returns a shortlist with names, authors, licenses, thumbnails, triangle counts, and viewer/embed URLs that the assistant can drop straight into rememberModelInstance(modelLoader, ...) or embed as a live preview.

Bring your own key (BYOK). SceneView never proxies the request — you keep the rate limit and the cost stays at zero. To set it up:

  1. Create a free account at sketchfab.com/register
  2. Copy your API token from sketchfab.com/settings/password
  3. Set SKETCHFAB_API_KEY in your MCP client config:
{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["-y", "sceneview-mcp"],
      "env": { "SKETCHFAB_API_KEY": "YOUR_TOKEN_HERE" }
    }
  }
}

Call it like search_models({ query: "red sports car", category: "cars-vehicles", maxResults: 6 }). If the key is missing, the tool returns a clear message explaining how to get one instead of failing silently.

analyze_project — local project scan

Because the MCP server runs on the user's machine, analyze_project can read their project files directly. Given a path (default: process.cwd()), it:

  • Detects the project type by looking for build.gradle(.kts) with io.github.sceneview:sceneview (Android), Package.swift with SceneViewSwift (iOS), or package.json with sceneview-web (Web).
  • Extracts the SceneView dependency version and compares it against the latest release known to this MCP build, flagging outdated projects.
  • Walks up to 30 source files (.kt, .kts, .swift, .js, .ts) and up to 500 KB total, scanning for well-known anti-patterns: Filament/ModelLoader calls inside background coroutines, the LightNode(...) { ... } trailing-lambda bug, deprecated 2.x APIs (ArSceneView, TransformableNode, PlacementNode, ViewRenderable, loadModelAsync), and com.google.ar.sceneform.* imports.
  • Returns a structured { projectType, sceneViewVersion, latestVersion, isOutdated, warnings, suggestions } report, plus a Markdown summary.

The tool is read-only, never writes to disk, and gracefully handles missing directories. Use it when the user asks "is my project up to date?" or as a quick sanity check before generating new code for an existing codebase.


Examples

"Build me an AR app"

The assistant calls get_ar_setup + get_sample("ar-model-viewer") and returns a complete, compilable Kotlin composable with all imports, Gradle dependencies, and manifest entries. Ready to paste into Android Studio.

"Create a 3D model viewer for iOS"

The assistant calls get_ios_setup("3d") + get_sample("ios-model-viewer") and returns Swift code with the SPM dependency, Info.plist entries, and a working SwiftUI view.

"What parameters does LightNode accept?"

The assistant calls get_node_reference("LightNode") and returns the exact function signature, parameter types, defaults, and a usage example — including the critical detail that apply is a named parameter, not a trailing lambda.

"Validate this code before I use it"

The assistant calls validate_code with the generated snippet and checks it against 15+ rules: threading violations, null safety, API correctness, lifecycle issues, deprecated APIs. Problems are flagged with explanations before the code reaches the user.


Why this exists

Without this MCP server, AI assistants regularly:

  • Recommend deprecated Sceneform (abandoned 2021) instead of SceneView
  • Generate imperative View-based code instead of Jetpack Compose
  • Use wrong API signatures or outdated parameter names
  • Miss the LightNode named-parameter gotcha (apply = not trailing lambda)
  • Forget null-checks on rememberModelInstance (it returns null while loading)
  • Have no knowledge of SceneView's iOS/Swift API at all

With this MCP server, AI assistants:

  • Always use the current SceneView 4.0.x API surface
  • Generate correct Compose-native 3D/AR code for Android
  • Generate correct SwiftUI-native code for iOS/macOS/visionOS
  • Know about all 35+ node types and their exact parameters
  • Validate code against 15+ rules before presenting it
  • Provide working, tested sample code for 33 scenarios

Quality

The MCP server is tested with 2,918 unit tests across 132 test suites covering:

  • Every tool response (correct output, error handling, edge cases)
  • All 33 code samples (compilable structure, correct imports, no deprecated APIs)
  • Code validator rules (true positives and false-positive resistance)
  • Node reference parsing (all node types extracted correctly from llms.txt)
  • Resource responses (API reference, GitHub issues integration)
 Test Files  132 passed (132)
      Tests  2918 passed (2918)

All tools work fully offline except sceneview://known-issues (GitHub API, cached 10 min) and search_models (Sketchfab, BYOK).


Troubleshooting

"MCP server not found" or connection errors

  1. Ensure Node.js 18+ is installed: node --version
  2. Test manually: npx sceneview-mcp — should start without errors
  3. Restart your AI client after changing the MCP configuration

"npx command not found"

Install Node.js from nodejs.org (LTS recommended). npm and npx are included.

Server starts but tools are not available

  • Claude Desktop: check the MCP icon in the input bar — it should show "sceneview" as connected
  • Cursor: check Settings > MCP for green status
  • Restart the AI client to force a reconnect

Firewall or proxy issues

The only network calls are to the GitHub API (for known issues) and Sketchfab (when SKETCHFAB_API_KEY is set). Everything else works offline.

{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["-y", "sceneview-mcp"],
      "env": {
        "HTTPS_PROXY": "http://proxy.example.com:8080"
      }
    }
  }
}

Optional: vertical packages

A small set of domain-specific tools is gated behind an optional subscription. They aren't required for general 3D/AR work — only useful if you happen to be building one of these specific verticals:

  • Automotive — car configurator, paint shader, parts catalog, HUD overlay, AR showroom
  • Gaming — physics, particles, level editor, character viewer, inventory 3D
  • Healthcare — surgical planning, dental viewer, medical imaging, anatomy, molecule viewer
  • Interior — room planner, lighting design, material switcher, furniture placement, room tour

Plus 3 generation helpers: render_3d_preview, create_3d_artifact, generate_scene.

If you need any of these, see the pricing page. The base SDK and every developer tool listed above stay free, always.


Sponsor

If sceneview-mcp saves you time, consider sponsoring on GitHub Sponsors. Building this is a one-dev labor of love and donations keep the free tier covered.


Anonymous telemetry

Enabled by default on the free tier (MCP client name/version and tool names — no personal data, no prompt content). Opt out with SCENEVIEW_TELEMETRY=0. See PRIVACY.md for the full payload shape.


Development

cd mcp
npm install
npm run prepare  # Copy llms.txt + build TypeScript
npm test         # 2918 tests
npm run dev      # Start with tsx (hot reload)

Project structure

mcp/
  src/
    index.ts             # MCP server entry point
    tools/handler.ts     # Tool dispatcher (free + pro)
    tiers.ts             # Free vs Pro tier mapping
    samples.ts           # 33 compilable code samples (Kotlin + Swift)
    validator.ts         # Code validator (15+ rules)
    node-reference.ts    # Node type parser
    guides.ts            # Best practices, AR setup, roadmap, troubleshooting
    migration.ts         # v2 -> v3 -> v4 migration guide
    preview.ts           # 3D preview URL generator
    artifact.ts          # HTML artifact generator (model-viewer, charts, product 360)
    issues.ts            # GitHub issues fetcher (cached)
    search-models.ts     # Sketchfab BYOK search
    analyze-project.ts   # Local project scanner
    proxy.ts             # Pro-tool proxy to hosted gateway
  llms.txt               # Bundled API reference (copied from repo root)

Contributing

  1. Fork the repository
  2. Create a feature branch
  3. Add tests for new tools or rules
  4. Run npm test — all 2918+ tests must pass
  5. Submit a pull request

See CONTRIBUTING.md for the full guide.

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