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scroll-sequence-js

v0.1.0

Published

Scroll-driven image sequence animation component for React. Canvas-based rendering with scenes, HTML overlays, and scroll-synced animations.

Readme

scroll-sequence-js

Scroll-driven image sequence animation component for React. Canvas-based rendering with scenes, HTML overlays, and scroll-synced animations.

Think Apple product pages — images play like a video as you scroll, with text fading in and out at specific frames.

Installation

npm install scroll-sequence-js

Peer dependencies: react >= 18, react-dom >= 18

Quick Start

import { ScrollSequence, Scene, Overlay, Animate } from "scroll-sequence-js";

const images = Array.from(
  { length: 60 },
  (_, i) => `/frames/frame_${String(i).padStart(4, "0")}.jpg`
);

function App() {
  return (
    <ScrollSequence scrollDelay={0.5}>
      <Scene images={images} scaleMode="fill">
        <Overlay>
          <Animate type="fadeIn" start={0} end={15}>
            <h1>Welcome</h1>
          </Animate>
          <Animate type="fadeOut" start={40} end={55}>
            <p>Keep scrolling...</p>
          </Animate>
        </Overlay>
      </Scene>
    </ScrollSequence>
  );
}

Components

<ScrollSequence>

Root component. Creates the canvas and manages scroll tracking.

| Prop | Type | Default | Description | |------|------|---------|-------------| | scrollDelay | number | 0 | Smoothing delay in seconds. 0 = instant snap, higher = floatier. Max 3.5 | | scrollPerFrame | number | 10 | Scroll distance per frame in pixels. Lower = faster animation, higher = slower | | position | "sticky" \| "absolute" \| "static" | "sticky" | CSS positioning strategy for the canvas | | preloadPercentage | number | 0 | Minimum % of images to load before becoming interactive | | waitForLoad | boolean | false | Block scrolling past the sequence until all frames are preloaded | | renderLoader | (progress: number) => ReactNode | — | Custom loading UI. Receives progress 0–100 | | lazy | boolean | true | Only start preloading when the sequence approaches the viewport | | overlapTop | number | 0 | Overlap at top in px — content above slides over the pinned canvas | | overlapBottom | number | 0 | Overlap at bottom in px — content below slides over the pinned canvas | | reverseSpeedMultiplier | number | 2 | Speed multiplier when scrolling back up. 2 = twice as fast in reverse | | stopDeceleration | number | 0.65 | Deceleration factor (0–1). Higher = snappier stop, lower = more coast | | exitFadeLength | number | 0.135 | Fraction of progress over which the canvas fades out at the end (0 = no fade) | | onProgress | (progress, sceneIndex, sceneProgress) => void | — | Progress callback | | className | string | — | CSS class for the outer container | | style | CSSProperties | — | Inline styles for the outer container |

<Scene>

Defines a segment of the animation with its own image set.

| Prop | Type | Default | Description | |------|------|---------|-------------| | images | string[] | required | Array of image URLs for this scene | | duration | number | 1 | Scroll height multiplier (2 = twice as long) | | scaleMode | "fit" \| "fill" | "fill" | Image scaling strategy | | horizontalAlignment | "left" \| "center" \| "right" | "center" | Horizontal alignment | | verticalAlignment | "top" \| "center" \| "bottom" | "center" | Vertical alignment |

<Overlay>

HTML content layer positioned over the canvas. Place inside a <Scene>.

| Prop | Type | Default | Description | |------|------|---------|-------------| | className | string | — | CSS class | | style | CSSProperties | — | Inline styles |

<Animate>

Scroll-synced animation wrapper for child elements. Place inside an <Overlay>.

| Prop | Type | Default | Description | |------|------|---------|-------------| | type | AnimationType | required | Animation type | | start | number | required | Frame number where animation begins | | end | number | required | Frame number where animation ends | | distance | number | 100 | Distance in px for move animations | | easing | EasingName \| (t: number) => number | "linear" | Easing function | | className | string | — | CSS class | | style | CSSProperties | — | Inline styles |

Animation types: fadeIn, fadeOut, moveUp, moveDown, moveLeft, moveRight, scaleUp, scaleDown

Built-in easings: linear, easeIn, easeOut, easeInOut

Hooks

useSceneProgress()

Access current scene progress from within an <Overlay> or <Animate>.

const { sceneIndex, sceneProgress, frameIndex, frameCount, globalProgress } = useSceneProgress();

| Property | Type | Description | |----------|------|-------------| | sceneIndex | number | Current scene index (0-based) | | sceneProgress | number | 0–1 progress within the current scene | | frameIndex | number | Current frame index within the scene | | frameCount | number | Total frames in the current scene | | globalProgress | number | 0–1 progress across all scenes |

useScrollProgress(ref)

Returns scroll progress for any container element. Useful for custom scroll-driven effects outside of <ScrollSequence>.

const ref = useRef<HTMLDivElement>(null);
const { progress, isInView } = useScrollProgress(ref);

useImagePreloader(urls)

Preloads images and tracks progress.

const { images, progress, isLoaded } = useImagePreloader(imageUrls);

Image URL Helper

import { generateImageUrls } from "scroll-sequence-js";

// Generates: ["/frames/frame-0001.jpg", "/frames/frame-0002.jpg", ...]
const urls = generateImageUrls("/frames/frame-{index}.jpg", 60);

// With custom start index and padding
const urls = generateImageUrls("/img/shot_{index}.webp", 100, 1, 4);

Core Engine (framework-agnostic)

For use without React. Import from scroll-sequence-js/core.

import { ScrollEngine } from "scroll-sequence-js/core";

const engine = new ScrollEngine({
  canvas: document.querySelector("canvas")!,
  container: document.querySelector("#scroll-container")!,
  scenes: [{ images: ["/frame_001.jpg", "/frame_002.jpg"] }],
  scrollDelay: 0.5,
  scrollPadding: 0,
  reverseSpeedMultiplier: 2,
  stopDeceleration: 0.65,
  overlapTop: 0,
  onProgress: (progress, sceneIndex, sceneProgress) => {
    console.log(progress);
  },
  onPreloadProgress: (loaded, total) => {
    console.log(`${loaded}/${total}`);
  },
});

// Cleanup
engine.destroy();

Recipes

Overlap content over the animation

Use overlapTop / overlapBottom to let surrounding content slide over the pinned canvas — great for hero sections and exit transitions.

<ScrollSequence overlapTop={400} overlapBottom={800} exitFadeLength={0.135}>
  <Scene images={frames} scaleMode="fill" />
</ScrollSequence>

Custom loading screen

Block scrolling until images load, with a custom loader:

<ScrollSequence
  waitForLoad
  renderLoader={(progress) => (
    <div className="loader">Loading {Math.round(progress)}%</div>
  )}
>
  <Scene images={frames} scaleMode="fill" />
</ScrollSequence>

Multiple scenes

Chain scenes for different animation segments. Each gets its own images and duration.

<ScrollSequence scrollDelay={1}>
  <Scene images={introFrames} duration={1}>
    <Overlay>
      <h1>Introduction</h1>
    </Overlay>
  </Scene>
  <Scene images={detailFrames} duration={2}>
    <Overlay>
      <h1>Details</h1>
    </Overlay>
  </Scene>
</ScrollSequence>

Tips

  • Scroll speed: Adjust scrollPerFrame to control animation speed. 5 = fast, 10 = normal, 20 = slow
  • Smoothing: scrollDelay between 0.3–0.8s gives a buttery feel without feeling laggy
  • Image count: 50–100 images per scene is a good starting point
  • Image format: Use .jpg or .webp for best size/quality ratio. Aim for < 60KB per image at 1920×1080
  • Aspect ratio: Use nearly square ratios if targeting both mobile and desktop
  • Overlap: Use overlapTop to tuck the sequence behind a hero section; pair with exitFadeLength for smooth transitions out

License

MIT