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scrollscout

v1.0.0

Published

Observing elements entering/leaving viewport

Downloads

37

Readme

scrollscout

Observe when elements enter or leave viewport. Create custom scroll triggers, fixed or relative to element and viewport height. Suitable for responsive/fluid or static layouts.

Install

npm install scrollscout
Setup

With ES6

import scrollscout from 'scrollscout'

Without

var scrollscout = require('scrollscout')

Usage

If all you need is a quick way to detect when an element enters or leaves the viewport, see Scrollscout built in events. Or add your own custom triggers to specify position, offset, direction, and axis.

Custom triggers

var myScrollscout = scrollscout.create(mySceneElement)

var tg = myScrollscout.addTrigger('triggerA')

tg.view(0.5)
tg.scene(0.9)

tg.subscribe(function(){
    // fires when half (0.5) of the view (viewport)
    // passes 0.9 of the scene (mySceneElement) size
    // when scrolling vertical and forward
})

A more convenient way would be to use method chaining

myScrollscout.addTrigger('triggerA')
    .view(0.2, '100px')
    .scene(0.9)
    .backward()
    .axis('x')
    .subscribe(function () {
         // fires when 1/5 (0.2) of the view (viewport) offset by 100px
         // passes 9/10 (0.9) of the scene (mySceneElement) size
         // when scrolling horizontal and backward
    })

The order doesn't matter. But note that 'subscribe' must be the last in chain.

Simplest usage

myScrollscout.addTrigger('triggerA').subscribe(function () {
    // fires when half of the view (viewport)
    // passes half of the scene (mySceneElement) size
    // when scrolling vertical and forward
})

Position

A trigger consist of two pins. One is relative to the view (viewport) and the other to the scene (target element). Both pins are added via the view and scene methods, that each takes a position ratio and an offset value. By default the pins are placed in the center at a 0.5 ratio of the view/scene height or width. The position ratio is relative to the subject height or width. So a ratio 0 would be the top (or left side) of the view or scene. A ratio of 1 would be the bottom (or right side).

// Here the view pin is placed 1/5 from the top of the
// viewport with an offset of 100px
tr.view(0.2, "100px")

// Here the scene pin is placed 1/10 from the bottom of the scene element
tr.scene(0.9)

The second argument could also be a number

tr.view(0.2, 100).scene(0.9)

Example:

trA.view(0.5)
trA.scene(0.3, '10px')

        +---------+
      +------------+
      | |         | |
      | |   trA   | <--- trA.view(0.5)
      | |         | |
      +------------+
        |         |
        +---------+
        |   trA   <--- trA.scene(0.3, '10px')
        |         |    //"offset by 10 pixels"
        +---------+
        |         |
        +---------+

Direction

This controls from what direction the scene should pass in order to trigger an event.

tr.forward() // down or right
tr.backward() // up or left

Axis

The axis can be set with 'x' or 'y'

tr.axis('x')

Unsubscribing

The subscribe method returns a function that can be used to unsubscribe.

var unsubscribeTrigger = tr.subscribe(function(){
    // do something
})

// ...then later
unsubscribeTrigger()
var unsubscribeTrigger = tr.subscribe(function(){
    // do something once
    unsubscribeTrigger()
})

Or you can unsubscribe from the trigger itself

tr.unsubscribe(someHandler)

Destroy

Remove trigger and unsubscribe

tr.destroy()

Debug

To help visualize what's going on use debug

tr.debug()
tr.debug('cyan') // custom color
tr.debug(false) // remove debug marker. Can be toggled with true/false.

Debug all triggers with

myScrollscout.debug()

Create a scrollscout

To create a scrollscout use scrollscout.create and add the scene element. Window is the default view.

var myWindowScrollscout = scrollscout.create(sceneElement)
var myWindowScrollscout = scrollscout.create(sceneElement, options)

You can also supply an html element as the view

var myElementScrollscout = scrollscout.create(sceneElement, viewElement, options)

Options are:

var options = {
  runInitialUpdate: true, // Default is true
  autoUpdate: true, // Default is true
  throttleResize: 100, // Milliseconds. Default is null
  throttleScroll: 10, //  Milliseconds. Default is null
}

Add trigger

When adding a trigger a name must be specified

myScrollscout.addTrigger('triggerA')
Remove trigger
myScrollscout.removeTrigger('triggerA')
Get trigger
myScrollscout.getTrigger('triggerA')

Start/Update/Stop

Activate and deactivate with start and stop

myScrollscout.start()
myScrollscout.stop()

To force or do manual updates use update.

// Force update
myScrollscout.update()
// For manual update set autoUpdate to false
var myScrollscout = scrollscout.create(sceneElement, {autoUpdate:false})
myScrollscout.update()

Scrollscout built in events

Use the built in methods if you just need to detect if an element enters or leaves the viewport. They are sceneWillEnter, sceneWillLeave, sceneDidEnter, sceneDidLeave. Options are offsetTop and offsetBottom.

var myScrollscout = scrollscout.create(mySceneElement)

myScrollscout.sceneWillEnter({
      offsetTop:'10px',
      offsetBottom:'-10px'
   }).subscribe(function(){
      //...
   })