npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2025 – Pkg Stats / Ryan Hefner

serenity-command-builder

v0.1.0

Published

A simple command builder for SerenityJS.

Readme

Simply Commands

Build class oriented commands for SerenityJS. Adds a plugin building system that allows for more organization and freedom with registering your own commands.

How do I use this?

  1. Install the Plugin: Install the latest version to your SerenityJS server's plugins directory.

  2. Install the Typings: Install the NPM package into your plugin project's folder.

    #npm
    npm install simply-commands
     
    #yarn
    yarn add simply-commands
       
    #bun
    bun add simply-commands

[!NOTE] If you are having trouble with this step, try adding --prefix <path/to/your/plugin/project> at the end of the command. 3. Import into your Plugin: In your plugin's main file, import the CommandBuilderPlugin class.

```ts
import type { CommandBuilderPlugin } from "simply-commands";
```
  1. Resolve the Plugin Instance: Once your plugin is initialized, resolve the CommandBuilderPlugin instance that you have installed so you can use its features.
    import { Plugin } from "@serenityjs/plugins";
       
    import type { CommandBuilderPlugin } from "simply-commands";
       
    class ExamplePlugin extends Plugin {
      public onInitialize(): void {
        // The resolve method fetches the CommandBuilderPlugin instance from the plugin you installed.
        const { CommandBuilder, CommandOverload } = this.resolve<CommandBuilderPlugin>("command-builder")!; // Notice the use of `!` can be unsafe if the plugin is not loaded correctly.
      }
    }

Now I make commands?

Yep, that's it! Here's an example to show you how the structure works for the command builder.

Example Usage

// Create a new command.
new CommandBuilder("test", "Prints hello world to selectors.") // This command will be accessible using '/test'.
  .setPermissions(["commandbuilder.test"]) // Hide this command unless the player has the 'commandbuilder.test' permission.
  .setDebug(true) // Identifies the command as a debug command, which just changes its color to blue.
  .addOverload(
    new CommandOverload({ // Create a new command overload.
      target: TargetEnum, // Command parameters, allow the user to input a selector to target.
    }).onCallback((_world, _origin, { target }) => { // world and origin are unused here, but they are available by default.
      // Command functionality.
      if (!target.result) {
        throw new Error("No targets found.");
      }

      let successCount = 0;
      for (const entity of target.result) {
        if (!entity.isPlayer()) continue;

        entity.sendMessage("Hello World!");
        successCount++;
      }

      // Send successful command feedback to player.
      return {
        message: `Sent message to ${successCount} players.`,
      };
    })
  )
  // The most important part: Queues your command to be registered to the world.
  .register();