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shapekit

v0.1.4

Published

ShapeKit is a library that aims to simplify using the Canvas2D API. It provides a collection of light abstractions over the different 2D features of Canvas, in the form of classes that provide a declarative way to describe scenes. It also comes with a set

Downloads

1

Readme

ShapeKit

ShapeKit is a library that aims to simplify using the Canvas2D API. It provides a collection of light abstractions over the different 2D features of Canvas, in the form of classes that provide a declarative way to describe scenes. It also comes with a set of tools to analyze your 2D shapes, and do operations like computing bounding boxes, hit-testing, and complex transformations.

Example usage

import { Canvas2D, Group, Shape, rect } from "shapekit";

const scene = new Group({
  x: 400,
  y: 300,
  children: [
    new Shape({
      x: -100,
      y: 50,
      rotation: Math.PI / 4,
      fill: "red",
      stroke: "black",
      lineWidth: 2,
      path: [rect(0, 0, 100, 50)],
    }),
  ],
});

const canvas = new Canvas2D(scene, {
  width: 800,
  height: 600,
});

// fake function that runs a requestAnimationFrame loop
loop((delta) => {
  scene.rotation += 0.001 * delta;
  canvas.update();
});

document.body.append(canvas.element);

Documentation

Explore the project structure, usage examples, and detailed API references across all modules.

General information

  • Overview A high-level summary of the project's purpose and architecture.

  • Getting Started Step-by-step examples to help you jump in quickly.


Module Reference

Each module comes with its own API documentation and practical examples.

core – Core Functionality

bounds – Boundary Handling

transforms – Geometry Transformations