npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

shared-objects

v1.0.14

Published

Master-slave solution for sharing objects using SharedArrayBuffer fast and safely for OffscreenCanvas.

Downloads

46

Readme

Share objects in WebWorkers using SharedArrayBuffer

This is a master-slave solution for sharing data between the main thread and a single worker. Master updates data, slave consumes data and understands what changed.

Main use case is using it to sync fast changing data with worker thread in an efficient way. Main purpose for worker could be rendering offscreen canvas.

Where is it useful?

When:

  • updating your Canvas on the main thread just won't do.
  • you need to use OffscreenCanvas
  • you need to sync lots of data to webWorker to render its contents. (worker.postMessage is not an option)
  • you want to abstract all memory synchronization issues and related out from your main application.
  • you are ok with eventual consistency (for example game loop interval is different from visible frame rate)

Why?

  • There is no other way to my knowledge to populate workers with big amount of data that changes often.
  • It gives protection against shared memory issues in rather simple way.
  • All writes and reads happen in bulk while keeping the lock.
  • This way every minor updates to the data does not have to deal with locking.

Install

npm install shared-objects

General algorithm

MASTER

  1. On your tick make your calculations and add dirty objects to MASTER
  2. master.flushToMemory()
    • lock memory
    • update shared array buffers
    • unlock
  3. back to beginning

SLAVE

  1. const changes = slave.sync() for example called in requestAnimationFrame handler.
    • lock memory
    • update local objects
    • unlock
  2. update OffscreenCanvas based on changes.
  3. back to beginning

Anything else?

Complexity of change detection is O(no_of_objects_changed).

Its fast enough for ~50 fps with 100k objects that change every tick/frame. (Depends on the CPU and million other things of course, but to just give you ball park figure.)

Example of use case

// IN Main thread
const main = new ExampleMasterObjectArray(5);
main.initPeriodicFlush(60); // 60 is target FPS, uses setInterval
worker.postMessage({buffers: main.export()});

const obj1 = {x: 1, y: 2};
const obj2 = {x: 3, y: 4};

main.dirtyObject(obj1);
main.dirtyObject(obj2);
main.deleteObject(obj1);
main.replaceObjectAt(0, obj1);

// IN Worker thread
const slave = new ExampleSlaveObjectArray( buffersFromMain ).init();
const f = () => {
    const changes = slave.sync(); // Creates local dataset from shared memory. (while doing so memory is locked).
    console.log(changes.deleted);
    console.log(changes.updated);
    requestAnimationFrame(f);
}
f();

Example of definition

export class ExampleMasterObjectArray extends StateBufferForMaster<MasterObject> {

    public constructor(maxObjects: number) {
        super(maxObjects, 12);
    }

    protected populateMemory(index: number, obj: MasterObject) {
        const p8 = index * this.size8;
        const p32 = index * this.size32;
        this.view8[p8] = obj.metaId;
        this.view8[p8 + 1] = obj.x;
        this.view8[p8 + 2] = obj.y;
        this.view32[p32 + 1] = obj.sx;
        this.view32[p32 + 2] = obj.sy;
    }

}

export interface MasterObject {
    metaId: number;
    x: number;
    y: number;
    sx: number;
    sy: number;
}

export class ExampleSlaveObjectArray extends StateBufferForSlave<SlaveObject> {

    protected exists(index: number) {
        return this.view8[index * this.size8] !== 0;
    }

    protected isSame(index: number, obj: SlaveObject) {
        return obj.metaId === this.view8[index * this.size8];
    }

    protected onNew(index: number): SlaveObject {
        const p8 = index * this.size8;
        const p32 = index * this.size32;
        return {
            metaId: this.view8[p8],
            x: this.view8[p8 + 1],
            y: this.view8[p8 + 2],
            sx: this.view32[p32 + 1],
            sy: this.view32[p32 + 2]
        }
    }
    
    protected onUpdate(index: number, obj: SlaveObject): void {
        const p8 = index * this.size8;
        const p32 = index * this.size32;
        obj.x = this.view8[p8 + 1];
        obj.y = this.view8[p8 + 2];
        obj.sx = this.view32[p32 + 1];
        obj.sy = this.view32[p32 + 2];
    }
    
    protected onDelete(index: number, obj: SlaveObject): void {
    }
}

export interface SlaveObject {
    metaId: number;
    x: number;
    y: number;
    sx: number;
    sy: number;
}

Warnings

It uses SharedArrayBuffer and Atomics. Make sure your target browsers support those!

License

MIT - Do what ever you want with it. If you found it useful, let me know :)