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shinygen

v4.6.4

Published

Shiny Gen Engine — a WebGPU game engine for the browser, with a WebGL2 fallback engine. One script tag; ShinyGen.start() boots the engine on your canvas and runs inline gds scripts.

Readme

Shiny Gen Engine

A game engine for the browser. One script tag, one call — the engine boots on your canvas and runs the text/gdscript scripts on your page. WebGPU-rendered by default, with a WebGL2 engine included for browsers without WebGPU.

Quick start

<!doctype html>
<canvas id="canvas"></canvas>

<script src="https://cdn.jsdelivr.net/npm/[email protected]/shinygen.js"></script>
<script type="text/gdscript" name="Main">
extends Node3D

func _ready():
    var light = DirectionalLight3D.new()
    light.rotation_degrees = Vector3(-45, 30, 0)
    add_child(light)
</script>
<script>
  ShinyGen.start({ canvas: "#canvas" });
</script>

The engine ships brotli-compressed (~8.7 MB over the wire for the WebGPU engine, ~6.6 MB for the WebGL engine; decompressed in the browser) and resolves all of its files relative to shinygen.js — serve the package files from any static host, CDN, or bundler; no configuration needed. Only the engine your page boots is downloaded.

Requirements

  • Default (WebGPU engine): a WebGPU-capable browser (Chrome/Edge 113+ on desktop; recent Safari and Firefox). ShinyGen.start() reports a clear on-canvas message when WebGPU is unavailable.
  • WebGL engine (renderer: "webgl"): any WebGL2 browser — effectively all modern browsers. Renders with the engine's Compatibility renderer: full 2D and core 3D (PBR forward rendering, shadows), without the WebGPU-only effects (volumetric fog, SDFGI/VoxelGI and most screen-space effects).

Options

ShinyGen.start({
  canvas: "#canvas",   // selector or element (required)
  renderer: "webgpu",  // "webgpu" (default) or "webgl" (the WebGL2 engine at webgl/)
  i18n: true,          // opt-in: fetch ICU data (~2.2 MB) for complex-script text
  brotliWasm: false,   // opt-out of the .br engine fetch (default: on)
});

After boot, ShinyGen.renderer reports which engine is running ("webgpu" or "webgl").

License

Proprietary, closed source. Free to use — including commercially — to make games, provided you keep the "Made with Shiny Gen" notice visible (it shows at boot by default). You may not use it to build a competing game maker, engine, asset editor/generator, or game catalog, or to train an AI model, without a separate enterprise license (contact [email protected]). The full terms in LICENSE.txt govern. Embedded third-party components (including a modified Godot Engine, MIT) are listed in THIRD_PARTY_NOTICES.txt.

shinygen.ai · Docs