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shoeshine

v0.3.0

Published

Widget framework

Downloads

10

Readme

Shoeshine

Widget framework

Wiki

Reference

Npm package

Shoeshine serves as the basis of building a modular, and event-driven view-controller layer for front end applications based on troop for OOP, sntls for data structures, and evan for universal events.

For a set of common widgets (labels, buttons, dropdowns, forms) based on shoeshine, look into candystore.

The Widget class implements a life cycle, plus incorporates a number of traits that augment its behavior:

  • evan.Evented so that widget instances may trigger and capture events on themselves
  • sntls.Documented so that widget classes may have class names assigned, and instances unique instance IDs
  • sntls.Managed so that widget instances may be stored in and retrieved from a global registry
  • shoeshine.Progenitor so that widget instances may be arranged in a parent-children relation
  • shoeshine.Renderable so that widgets may be rendered into the DOM

In order to implement your own widget classes, subclass shoeshine.Widget. Make sure to supply a class name to .extend(), as Widget overrides troop.Base.extend() to make it more widget-specific. The class name will end up on the new widget class as static property (.className), as well as a CSS class name on the markup generated for its instances.

var MyWidget = shoeshine.Widget.extend('MyWidget')
    .addPublic({
        contentTemplate: '<div class="child-container"></div>'.toMarkupTemplate()
    })
    .addMethods({
        init: function () {
            // initialize instance properties, add non-volatile child widgets
            // eg. this one will end up in the specified container in the markup
            OtherWidget.create()
                .setContainerCssClass('child-container')
                .addToParent(this);
        },

        afterAdd: function () {
            base.afterAdd.call(this);
            // (re-)initialize state, subscribe to events
        },

        afterRemove: function () {
            base.afterRemove.call(this);
            // clean up state, unsubscribe from events
        },

        afterRender: function () {
            base.afterRender.call(this);
            // start animations, subscribe to DOM events
        }
    });

To use the widget, simply set it as a root widget, or add it as a child to a widget already existing in the hierarchy.

MyWidget.create().setRootWidget();

or,

MyWidget.create().addToParent(parentWidget);

Sample code

To see shoeshine in action, check out Hills.