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simple-physics-engine

v0.0.55

Published

A library containing algorithms & abstract classes for building animations/games, regardless of the platform.

Readme

Simple Physics Engine

A library containing algorithms & abstract classes for building animations/games, regardless of the platform.

This package is currently being developed and is not finished or tested.

Example Usage

Using the physics engine and adding a Bird character

import { AbstractPhysics, RigidBody } from 'simple-physics-engine'

class Bird extends RigidBody {
  constructor(pos, options) {
    super(pos, options)
    // other constructor logic
  }

  // other extensions
}

class Physics extends AbstractPhysics {
  // implement abstract init() method
  function init() {
    addCharacter(bird)
    // other init logic
  }

  // implement abstract update() method
  function update(dt) {
    // your update logic
  }

  // other extensions
}

Supported Algorithms

Search

  • A* Search
  • Uniform Cost Search (Dijkstra's Algorithm)
  • Probabilistic Roadmap (PRM) Generation

Supported Classes

Math

  • Vector

Global Logic

  • Physics (Abstract Class)

Objects

All of these objects are abstract classes and are meant to be inherited from. For example, you could create a "Car" class by inheriting from "Agent"

Object Hierarchy

TODO: Add picture of hierarchy

Object Reference

| Name | Description | | --------------- | ----------------------------------------------------------------------------- | | Spatial | Root of all objects, just holds a position | | CollisionObject | Base collision object, holds some type of extent to check for collisions | | StaticBody | An extension of CollisionObject that is incapable of moving | | RigidBody | An extension of CollisionObject that supports movement and can receive forces | | Agent | An extension of RigidBody that holds a goal and a path towards that goal |

TODO

  • [ ] Write Particle and ParticleSystem classes
  • [ ] Make sure BoundingSphere collision detection is robust, add bounce handling if time
  • [ ] Implement kd-tree to make collision detection quicker
  • [ ] Write abstract Camera class?