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sketch-loop

v0.5.2

Published

Creates a sketch application that fits its container and exposes a method to animate the canvas

Downloads

4

Readme

Sketch-loop

npm

Returns an application which exposes a canvas and a context. The canvas will stay the same size as its container and the application exposes a tick event which is tied to requestAnimationFrame.

Based on canvas-loop but with some modernisation:

  • Uses a ResizeObserver which allows the canvas to fit a container and be responsive to changes.
  • Exposes methods for detaching handlers enabling interop with UI frameworks that own the lifecycle of components.

Getting started

Install from npm

npm i -S sketch-loop

Sketch-loop is great for setting up demos or small canvas animations, it has a couple of features:

  • Creates a rendering context and canvas ready for high dpi screens
  • Exposes an event tied to requestAnimationFrame
  • Ensures the canvas remains the same size as the container
import {loop} from 'sketch-loop'

const canvas = document.querySelector('.js-canvas')
const app = loop({canvas})

app.on({
  type: 'tick',
  action: (dt) => {
    app.ctx.fillStyle = '#232527'
    app.ctx.fillRect(0, 0, app.canvas.width, app.canvas.height)
  },
})

app.start()

API

loop(opts?: {
  canvas?: HTMLCanvasElement
  container?: HTMLElement
}): Application

The application exposes the canvas and the ctx for rendering. It also exposes on and dispose methods for handling events. Animations are handled via start and stop methods. The dispose method handles unobserving size changes and calls cancelAnimationFrame to halt animations.

class Application {
  constructor: (canvas: HTMLCanvasElement)
  canvas: HTMLCanvasElement
  ctx: CanvasRenderingContext2D
  on: ({
    type: 'resize'
    action: () => void
  } | {
    type: 'tick'
    action: (dt: number) => void
  }) => () => void
  dispose(): void
  start(): void
  stop(): void
}

Events

Application::on always returns a function which can be used to dispose of the attached action handler.

tick

{
  type: 'tick',
  action: (dt: number) => void
}

The tick event exposes the elapsed time between calls. Calling start always resets this timer so you can stop and start an animation and get the elapsed time from the last rendered frame.

resize

{
  type: 'resize',
  action: () => void
}

License

MIT