skin3d
v0.0.12
Published
A fast, customizable Minecraft skin viewer powered by Three.js. Easily render and preview Minecraft skins in 3D for your projects.
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Skin3d
Skin3d is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.
What is skin3d?
Skin3d is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.
Why use skin3d?
- Interactive 3D Minecraft player models in the browser
- Supports all modern skin and cape formats
- Easy to use, easy to extend
- Customizable animations and controls
- Works with any web framework or vanilla JS
Getting Started
Install via npm:
npm i skin3dBasic Example
<div id="skin_view_container"></div>import * as skin3d from 'skin3d';
const viewer = new skin3d.View({
canvas: document.getElementById("skin_view_container"),
width: 400,
height: 600,
skin: "img/skin.png"
});
viewer.autoRotate = true;
viewer.animation = new skin3d.WalkingAnimation();Features at a Glance
- Skin, Cape, Elytra, and Ears Rendering
- Name Tag Support (with Minecraft font)
- Orbit Controls (rotate, zoom, pan)
- Customizable Lighting
- Panorama and Image Backgrounds
- Built-in Animations (walk, run, rotate, etc.)
- Pause/Resume Rendering
API Highlights
- View: The main class for rendering and controlling the player model.
- PlayerObject: Access and control the skin, cape, elytra, and ears meshes.
- NameTagObject: Display a floating name tag above the player.
- Animations: Use built-in or custom animations for the player model.
- Controls: Enable or disable camera rotation, zoom, and pan.
- Lighting: Adjust ambient and camera-attached lights.
- Backgrounds: Set solid colors, images, or panoramic backgrounds.
Customization
You can load new skins, capes, or ears at any time:
viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");Change camera and controls:
viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;Add or remove animations:
viewer.animation = new skin3d.WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animationAdvanced Usage
- Lighting:
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;- Name Tags:
viewer.nameTag = "Steve";
viewer.nameTag = new skin3d.NameTagObject("Alex", { textStyle: "yellow" });- Responsive Sizing:
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;Font Setup
To display name tags in Minecraft style, add this to your CSS:
@font-face {
font-family: 'Minecraft';
src: url('/path/to/minecraft.woff2') format('woff2');
}Project Structure
src/view.ts– Main viewer logic and renderingsrc/model.ts– Player model and mesh managementsrc/animation.ts– Animation classessrc/nametag.ts– Name tag rendering
License
skin3d is released under the MIT License.
