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skin3d

v0.1.3

Published

Skin3d is a lightweight JS library that renders any Minecraft skin as a smooth, interactive 3D model you can drop straight into a webpage.

Readme

CI Status NPM Package MIT License


Skin3d is a JavaScript library for displaying and animating Minecraft player models in the browser. It supports rendering skins, capes, elytras, and ears, and provides a simple API for customizing animations, camera controls, and backgrounds.

✨ Recently refactored with improved modularity, better documentation, and dependency cleanup. See Migration Guide for details.


What is skin3d?

Skin3d is a JavaScript library for embedding interactive Minecraft player models in web applications. It supports HD skins, capes, elytras, ears, and name tags, along with built-in animations. You can customize camera controls, lighting, backgrounds, and extend functionality with your own features.

Built with: Three.js + TypeScript


Why use skin3d?

  • Interactive 3D Minecraft player models in the browser
  • Supports all modern skin and cape formats
  • Easy to use, easy to extend
  • Customizable animations and controls
  • Works with any web framework or vanilla JS

Getting Started

Install via npm:

npm i skin3d

Basic Example

<div id="skin_view_container"></div>
import { Render, WalkingAnimation } from 'skin3d';

const viewer = new Render({
  canvas: document.getElementById("skin_view_container"),
  width: 400,
  height: 600,
  skin: "img/skin.png"
});

viewer.autoRotate = true;
viewer.animation = new WalkingAnimation();

Note: The main class is now Render (previously View in v0.0.10). See Migration Guide for upgrading.


Features at a Glance

  • Skin, Cape, Elytra, and Ears Rendering
  • Name Tag Support (with Minecraft font)
  • Orbit Controls (rotate, zoom, pan)
  • Customizable Lighting
  • Panorama and Image Backgrounds
  • Built-in Animations (walk, run, rotate, etc.)
  • Pause/Resume Rendering

API Highlights

  • View: The main class for rendering and controlling the player model.
  • PlayerObject: Access and control the skin, cape, elytra, and ears meshes.
  • NameTagObject: Display a floating name tag above the player.
  • Animations: Use built-in or custom animations for the player model.
  • Controls: Enable or disable camera rotation, zoom, and pan.
  • Lighting: Adjust ambient and camera-attached lights.
  • Backgrounds: Set solid colors, images, or panoramic backgrounds.

Customization

You can load new skins, capes, or ears at any time:

viewer.loadSkin("img/another_skin.png");
viewer.loadCape("img/cape.png");
viewer.loadEars("img/ears.png", { textureType: "standalone" });
viewer.background = "#222244";
viewer.loadPanorama("img/panorama.png");

Change camera and controls:

viewer.fov = 70;
viewer.zoom = 1.2;
viewer.controls.enableRotate = true;
viewer.controls.enableZoom = false;

Add or remove animations:

import { IdleAnimation, WalkingAnimation, RunningAnimation } from 'skin3d';

viewer.animation = new WalkingAnimation();
viewer.animation.speed = 2;
viewer.animation.paused = false;
viewer.animation = null; // Remove animation

See Examples for more usage patterns.


Advanced Usage

  • Lighting:
viewer.globalLight.intensity = 1.5;
viewer.cameraLight.intensity = 0.3;
  • Name Tags:
import { NameTagObject } from 'skin3d';

viewer.nameTag = "Steve";
viewer.nameTag = new NameTagObject("Alex", { 
  scale: 1.5,
  textStyle: { fillStyle: "#FFD700" }
});
  • Responsive Sizing:
viewer.width = window.innerWidth;
viewer.height = window.innerHeight;

window.addEventListener('resize', () => {
  viewer.width = window.innerWidth;
  viewer.height = window.innerHeight;
});

See Advanced Usage for more features and optimization tips.


Font Setup

To display name tags in Minecraft style, add this to your CSS:

@font-face {
  font-family: 'Minecraft';
  src: url('/path/to/minecraft.woff2') format('woff2');
}

Documentation

Comprehensive documentation is available in the DOCS directory:


Recent Changes (v0.1.0)

What's New ✨

  • Modular Architecture: Refactored for better code organization and maintainability
  • New Export System: Improved module exports with better tree-shaking support
  • Enhanced Documentation: Comprehensive guides, examples, and API reference
  • Dependency Cleanup: Removed unused polyfills, optimized for production
  • Main Class Rename: ViewRender for clarity

Updated Files

  • src/Render.ts - Core rendering engine (replaces legacy skin3d.ts)
  • src/Model.ts - Player model and mesh management
  • src/Animation.ts - Animation system
  • src/Nametag.ts - Name tag rendering
  • src/index.ts - Main entry point

Breaking Changes

The main class View has been renamed to Render:

// Old
import { View } from 'skin3d';
const viewer = new View({ ... });

// New
import { Render } from 'skin3d';
const viewer = new Render({ ... });

See Migration Guide for complete upgrade instructions.


Project Structure

  • src/Render.ts – Main rendering engine
  • src/Model.ts – Player model and mesh components
  • src/Animation.ts – Animation system
  • src/Nametag.ts – Name tag rendering
  • src/index.ts – Public API exports
  • DOCS/Comprehensive documentation

License

skin3d is released under the MIT License.


Links