npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

skinsrestorer-js

v1.0.0

Published

Read player skins, history and favourites from SkinsRestorer plugin database (MySQL/PostgreSQL)

Readme

skinsrestorer-js

Node.js library for reading player skins, history, and favourites from a SkinsRestorer plugin database. Supports MySQL and PostgreSQL.

📦 Installation

npm install skinsrestorer-js

Install the driver for your database:

# MySQL
npm install mysql2

# PostgreSQL
npm install pg

🚀 Quick start

import { SkinsRestorer } from "skinsrestorer-js";

const sr = new SkinsRestorer({
    database: {
        type: "mysql",
        host: "localhost",
        port: 3306,
        user: "root",
        password: "secret",
        database: "minecraft",
    },
    tablePrefix: "sr_", // optional, default: 'sr_'
    onlineMode: false, // optional, default: false
});

await sr.connect();

const skin = await sr.getByName("S0yoneyro");

if (skin) {
    console.log(skin.skin); // Mojang CDN texture URL
    console.log(skin.variant); // 'SLIM' | 'CLASSIC' | null
    console.log(skin.type); // 'CUSTOM' | 'URL' | 'PLAYER' | null
    console.log(skin.cape); // cape URL or null

    // Download the skin as a PNG buffer
    const png = await skin.fetchImage();
}

await sr.disconnect();

History, favourites & custom skins

// Skin change history (paginated)
const history = await sr.getHistoryByName('S0yoneyro', { page: 1, pageSize: 5 });

for (const entry of history.data) {
  console.log(entry.type, entry.source, new Date(entry.timestamp));
}

// Player's favourite skins
const favs = await sr.getFavouritesByName('S0yoneyro', { pageSize: 10 });

// Server-wide custom skins (uploaded by admins)
const custom = await sr.getCustomSkins({ search: 'cool' });

for (const skin of custom.data) {
  console.log(skin.name, skin.displayName);
  const png = await skin.fetchImage();
}

Save skin image to file

import { writeFile } from 'fs/promises';

const skin = await sr.getByName('S0yoneyro');

if (skin) {
  const png = await skin.fetchImage();
  await writeFile('skin.png', png);
}

⚙️ Constructor

new SkinsRestorer(options)

| Option | Type | Default | Description | | ------------------- | ----------------------- | --------------- | --------------------------------------------------------- | | database.type | 'mysql' \| 'postgres' | — | Database type | | database.host | string | — | Host | | database.port | number | 3306 / 5432 | Port | | database.user | string | — | User | | database.password | string | — | Password | | database.database | string | — | Database name | | tablePrefix | string | 'sr_' | SkinRestorer table prefix | | onlineMode | boolean | false | Server online mode (see below) |

📖 Methods

Skin lookup

| Method | Returns | Description | | ------------------------ | ----------------------------- | --------------------------------------------------------- | | sr.connect() | Promise<void> | Open database connection | | sr.disconnect() | Promise<void> | Close database connection | | sr.getByName(nickname) | Promise<SkinResult \| null> | Get skin by player nickname | | sr.getByUUID(uuid) | Promise<SkinResult \| null> | Get skin by UUID (xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx) |

History & favourites

All list methods accept an optional ListOptions and return a PaginatedResult<T>.

| Method | Returns | | ----------------------------------------- | ---------------------------------- | | sr.getHistoryByName(nickname, opts?) | PaginatedResult<SkinEntry> | | sr.getHistoryByUUID(uuid, opts?) | PaginatedResult<SkinEntry> | | sr.getFavouritesByName(nickname, opts?) | PaginatedResult<SkinEntry> | | sr.getFavouritesByUUID(uuid, opts?) | PaginatedResult<SkinEntry> | | sr.getCustomSkins(opts?) | PaginatedResult<CustomSkinEntry> |

ListOptions

| Field | Type | Default | Description | | ---------- | -------- | ------- | -------------------------------- | | page | number | 1 | Page number (1-based) | | pageSize | number | 20 | Items per page | | search | string | — | Filter by skin identifier / name |

PaginatedResult<T>

{
  data: T[];
  total: number;
  page: number;
  pageSize: number;
  totalPages: number;
}

📋 Response types

SkinResult

Returned by getByName / getByUUID.

| Field | Type | Description | | --------------- | --------------------------------------- | ------------------------------------------------------------------- | | skin | string \| null | Mojang CDN skin texture URL | | variant | 'SLIM' \| 'CLASSIC' \| null | Arm model (Alex / Steve) | | type | 'CUSTOM' \| 'URL' \| 'PLAYER' \| null | How the skin was assigned | | source | string \| null | Original URL (for URL type) or source player UUID (for PLAYER type) | | cape | string \| null | Cape texture URL | | fetchImage() | Promise<Buffer> | Downloads the skin PNG from Mojang CDN | | raw.value | string \| null | Base64 Mojang texture property | | raw.signature | string \| null | Mojang RSA signature |

SkinEntry

Returned in history and favourites lists. Same fields as SkinResult plus:

| Field | Type | Description | | ----------- | -------- | ------------------------------------- | | timestamp | number | When this skin was applied (epoch ms) |

CustomSkinEntry

Returned in custom skins list.

| Field | Type | Description | | --------------- | ----------------------------- | --------------------------- | | skin | string \| null | Mojang CDN skin texture URL | | variant | 'SLIM' \| 'CLASSIC' \| null | Arm model | | name | string | Internal skin name | | displayName | string \| null | Display name | | cape | string \| null | Cape texture URL | | fetchImage() | Promise<Buffer> | Downloads the skin PNG | | raw.value | string \| null | Base64 texture property | | raw.signature | string \| null | Mojang RSA signature |

🌐 Online vs offline mode

Minecraft servers store player data under different UUIDs depending on their mode:

  • Offline mode (default) — UUID is derived from the nickname via MD5 (OfflinePlayer:<nick>)
  • Online mode — UUID comes from Mojang authentication

Set onlineMode: true if your server runs in online mode. This changes how getByName resolves the UUID:

| Mode | getByName behaviour | | --------- | ----------------------------------------------------------------------------------- | | offline | Computes offline UUID from nickname, also checks Mojang UUID from cache as fallback | | online | Looks up Mojang UUID from sr_cache table; returns null if not found |

🛠 Utilities

computeOfflineUUID(nickname)

Computes the offline-mode UUID for a Minecraft nickname. Equivalent to Java's UUID.nameUUIDFromBytes("OfflinePlayer:<nick>".getBytes()).

import { computeOfflineUUID } from "skinsrestorer-js";

computeOfflineUUID("S0yoneyro");
// '630e75a3-3c01-3ea8-aabe-a02ab0b10a30'

parseTextureValue(base64)

Decodes a base64 Mojang texture property into a structured TextureData object.

import { parseTextureValue } from "skinsrestorer-js";

const data = parseTextureValue(skin.raw.value);
// { timestamp, profileId, profileName, textures: { SKIN?: { url, metadata? }, CAPE?: { url } } }

🔍 Skin resolution flow

getByName(nickname)
  │
  ├─ online mode  → looks up Mojang UUID from sr_cache
  ├─ offline mode → computes offline UUID + checks sr_cache as fallback
  │
  └─ getByUUID(uuid)
       │
       ├─ sr_players row not found → fallback to sr_player_skins by UUID
       │
       └─ sr_players row found
            │
            ├─ skin_identifier is NULL → sr_player_skins by UUID
            │
            └─ based on skin_type:
                 ├─ PLAYER → sr_player_skins (by referenced player UUID)
                 ├─ CUSTOM → sr_custom_skins (by name)
                 └─ URL    → sr_url_skins (by URL)

🗄️ Database tables

The library reads the following SkinsRestorer tables (prefix is configurable):

| Table | Description | | ---------------------- | --------------------------------------------------------------- | | sr_players | Player → skin assignment (UUID, skin type, identifier, variant) | | sr_player_skins | Cached Mojang texture data per player UUID | | sr_custom_skins | Admin-uploaded custom skins | | sr_url_skins | Skins fetched from URLs (via MineSkin) | | sr_cache | Nickname → Mojang UUID cache | | sr_player_history | Skin change history per player | | sr_player_favourites | Player's favourite skins |

Note: This library is read-only — it does not modify any data in the database.

📌 Requirements

  • Node.js 18+ (uses global fetch)
  • MySQL (mysql2) or PostgreSQL (pg) driver installed