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sl-wukong-engine

v1.0.0

Published

Wukong - A powerful TypeScript Xiangqi (Chinese Chess) engine with advanced AI search algorithms

Downloads

40

Readme

🐵 SL Wukong Engine

A powerful TypeScript Xiangqi (Chinese Chess) engine with advanced AI search algorithms.

🚀 Installation

npm install sl-wukong-engine

📖 Usage

Basic Example

const engine = require('sl-wukong-engine');

// Initialize with starting position
engine.setBoard(engine.START_FEN);

// Print the board
engine.printBoard();

// Generate legal moves
const moves = engine.generateMoves();
console.log(`Legal moves: ${moves.length}`);

// Make a move
const move = moves[0].move;
if (engine.makeMove(move)) {
  console.log(`Move made: ${engine.moveToString(move)}`);
  engine.printBoard();
}

// Take back the move
engine.takeBack();

TypeScript Example

import engine from 'sl-wukong-engine';

// Set custom position using FEN notation
engine.setBoard('rnbakabnr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RNBAKABNR w - - 0 1');

// Evaluate position
const score = engine.evaluate();
console.log(`Position score: ${score}`);

// Get board state
const state = engine.getBoardState();
console.log(`Current side: ${state.side === 0 ? 'Red' : 'Black'}`);

🎮 API Reference

Board Management

  • setBoard(fen: string) - Set board position from FEN notation
  • getBoard() - Get current board array
  • printBoard() - Print board to console
  • getBoardState() - Get complete board state
  • resetBoard() - Reset to starting position

Move Generation & Execution

  • generateMoves(type?: number) - Generate legal moves (0 = all, 1 = captures only)
  • makeMove(move: number) - Make a move (returns true if legal)
  • takeBack() - Undo last move
  • moveToString(move: number) - Convert move to algebraic notation
  • isSquareAttacked(square: number, side: number) - Check if square is attacked

Evaluation

  • evaluate() - Evaluate current position (positive = Red advantage)
  • isInCheck(side: number) - Check if side is in check

FEN & Notation

  • getFen() - Get current position as FEN string
  • START_FEN - Starting position FEN constant

Move Encoding

Moves are encoded as 32-bit integers containing:

  • Source square
  • Target square
  • Piece type
  • Captured piece (if any)
  • Special flags

Use moveToString() to convert to human-readable format.

🎯 Features

  • ✅ Full Xiangqi rules implementation
  • ✅ Legal move generation
  • ✅ Position evaluation
  • ✅ FEN notation support
  • ✅ Move validation
  • ✅ Check detection
  • ✅ Perpetual check/chase detection
  • ✅ TypeScript type definitions

📝 FEN Notation

FEN (Forsyth-Edwards Notation) format for Xiangqi:

rnbakabnr/9/1c5c1/p1p1p1p1p/9/9/P1P1P1P1P/1C5C1/9/RNBAKABNR w - - 0 1

Piece notation:

  • Uppercase = Red pieces (R=Rook, N=Knight, B=Bishop, A=Advisor, K=King, C=Cannon, P=Pawn)
  • Lowercase = Black pieces

🔒 License

MIT License - See LICENSE file for details

👨‍💻 Author

Created with ❤️ for Xiangqi enthusiasts

🐛 Issues

Report issues at: https://github.com/yourusername/sl-wukong-engine/issues