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smoke-layer

v1.0.2

Published

A lightweight animated smoke layer for HTML elements using Canvas 2D

Downloads

356

Readme

smoke-layer

A lightweight animated smoke layer for any HTML container using Canvas 2D.

  • Responsive to container size and DPR.
  • Supports wind, turbulence, tint, and density controls.
  • Uses viewport and document visibility observers to avoid wasted frames.

npm GitHub package version NPM Downloads

Demo

Install

npm i smoke-layer

Usage (TypeScript)

import { SmokeLayer } from 'smoke-layer';

const container = document.getElementById('smoke-layer');

if (!container) {
  throw new Error('Smoke container was not found');
}

const smokeLayer = new SmokeLayer({
  container,
  texture: 'https://i.ibb.co/Z6CQhdz9/fog4.png',
  tintColor: '#98B4C9',
  opacity: 0.45,
  smokeDensity: 1,
  particleSize: 280,
  maxParticleCount: 420,
  windX: 5,
  windY: -9,
  turbulence: 1.5,
  animationSpeed: 1.25,
});

smokeLayer.start();

// Later when hidden or unmounted:
smokeLayer.dispose();

Methods

smokeLayer.start();
smokeLayer.stop();
smokeLayer.dispose();

Exports

import { SmokeLayer } from 'smoke-layer';
import type { SmokeLayerOptions } from 'smoke-layer';

Vue 3

import { onBeforeUnmount, onMounted, ref, shallowRef } from 'vue';
import { SmokeLayer } from 'smoke-layer';

const containerRef = ref<HTMLDivElement | null>(null);
const layerRef = shallowRef<SmokeLayer | null>(null);

onMounted(() => {
  if (!containerRef.value) return;
  layerRef.value = new SmokeLayer({
    container: containerRef.value,
    texture: '/fog-texture.png',
  });
  layerRef.value.start();
});

onBeforeUnmount(() => {
  layerRef.value?.dispose();
  layerRef.value = null;
});

Options

| Option | Type | Default | Description | |:-------------------|:--------------|:------------|:------------| | container | HTMLElement | — | Target element where the internal smoke canvas is injected. | | texture | string | — | URL of a smoke texture image. | | tintColor | string | #ffffff | Hex tint color (#rgb or #rrggbb). | | opacity | number | 0.3 | Global smoke opacity (0..1). | | smokeDensity | number | 1 | Density multiplier used in automatic particle count. | | particleScale | number | 1 | Scale multiplier for automatic particle sizing. | | particleSize | number | auto | Fixed particle size in pixels. | | particleCount | number | auto | Fixed particle count. | | maxParticleCount | number | 420 | Upper limit for automatically calculated particle count. | | maxDpr | number | 2 | Maximum DPR used for canvas backing resolution. | | windX | number | 6 | Horizontal drift speed in px/sec. | | windY | number | -8 | Vertical drift speed in px/sec. | | turbulence | number | 1 | Multiplier for sway, pulse, and depth movement. | | animationSpeed | number | 1 | Time scale for animation updates. |

License

MIT