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socked

v1.0.6

Published

Lightweight WebSocket client & server wrapper with reconnects, events, acks, and dev tools.

Readme

🧩 socked

A lightweight JavaScript utility for WebSocket-based client-server communication with:

  • ✅ Event-based messaging
  • 🔁 Reconnect with backoff strategy
  • 🧠 Acknowledged emits (emit + response)
  • 🔄 One-time listeners
  • 🫀 Ping/pong heartbeat (server-initiated)
  • 🧪 Debug logging & connection status API

Features

  • Event-driven API for both client and server
  • Automatic reconnect with backoff
  • Acknowledged emits (emit + response)
  • One-time listeners (once)
  • Server-initiated ping/pong heartbeat
  • Debug logging and connection status

Tutorial

Prerequisites

  • Node.js (v14 or newer)
  • A web browser
  • A code editor (e.g., VS Code)

1. 📦 Install the Package

Initialize a new Node.js project:

npm init -y
npm install socked

Or clone this repo and use the files in src/.


1.1. 📥 Importing in Your Project

If installed from npm:

For Node.js (server):

import { createServer } from 'socked';

For Browser (with a bundler):

import { createClient } from 'socked';

If using in the browser without a bundler (via CDN):

<script type="module">
  import { createClient } from 'https://cdn.jsdelivr.net/npm/socked/+esm';
  // ...your code...
</script>

2. 🛠️ Setup Server

Create the file: examples/server.js

import { createServer } from '../src/server.js';

const wss = createServer({ port: 3000 });

wss.onClient((client) => {
  console.log('Client connected');

  client.onEvent('join', (data) => {
    console.log('Join:', data);
    client.emit('welcome', { message: `Welcome to ${data.room}` });
  });
});

Run the server:

node examples/server.js

3. 🌐 Setup Client (Browser)

Create the file: examples/client.html

<!DOCTYPE html>
<html>
<head>
  <title>socked Client</title>
</head>
<body>
  <h1>socked Client</h1>
  <script type="module">
    import { createClient } from '../src/client.js';

    const socket = createClient('ws://localhost:3000', {
      reconnect: true
    });

    socket.on('connect', () => {
      console.log('Connected to server');
      socket.emit('join', { room: 'main' });
    });

    socket.on('welcome', (data) => {
      console.log('Server says:', data.message);
      document.body.innerHTML += `<p>${data.message}</p>`;
    });

    socket.on('disconnect', () => {
      console.log('Disconnected. Will retry...');
    });
  </script>
</body>
</html>

Open the file in your browser (e.g., with Live Server in VS Code).


4. 🧪 Advanced Features

🔁 Emit with Acknowledgment

Client:

socket.emitWithAck('saveData', { name: 'Test' })
  .then(response => console.log('✅ Ack:', response))
  .catch(err => console.error('❌ Timeout or Error:', err));

Server:

client.onEvent('saveData', (data) => {
  console.log('Saving data:', data);
  client.emit(`saveData_ack_${data._ackId}`, { success: true });
});

🧠 One-time Listeners

socket.once('config', (cfg) => {
  console.log('Loaded config:', cfg);
});

💓 Ping/Pong (Auto)

Handled internally: the server sends pings and expects pong responses to keep the connection alive.

🛠️ Get Connection Status

console.log('Connection Status:', socket.getStatus()); // "connected" or "disconnected"

🧼 Clean Up Listeners

socket.off('eventName'); // remove all listeners for that event

API Reference

See src/client.js and src/server.js for full API details.


License

MIT


Contributions welcome!
Create an issue or open a PR on GitHub.