solid-emoji-picker
v0.3.0
Published
Emoji Picker for Solid
Readme
solid-emoji-picker
Unstyled Emoji Picker component for SolidJS
Install
npm i solid-emoji-pickeryarn add solid-emoji-pickerpnpm add solid-emoji-pickerUsage
Simplest example
import { EmojiPicker } from 'solid-emoji-picker';
function App() {
function pickEmoji(emoji) {
console.log('You clicked', emoji.name);
}
return (
<EmojiPicker onEmojiClick={pickEmoji} />
);
}Emoji Data
The emoji data is based on unicode-emoji-json.
Events
All event properties receives the emoji item data and the accompanying event value.
onEmojiClick-"click"eventonEmojiFocus-"focus"eventonEmojiHover-"mouseover"event
Styling
The emoji picker has the following structure:
<div class="emoji-picker">
<div class="emoji-section">
<span class="emoji-section-title"></span>
<div class="emoji-items">
<button class="emoji-button">
<!-- user-defined -->
</button>
</div>
</div>
</div>You can refer to these classes for styling the parts of the emoji picker.
Skin Tones
You can define your selected skin tone with the skinTone property for EmojiPicker. The skinTone property has the following possible values: "light", "medium-light", "medium", "medium-dark" and "dark". By default, it is undefined.
<EmojiPicker skinTone="medium" />Take note that some emojis might not correctly apply the skin tone, this depends on the emoji support.
Filtering
filter allows conditionally rendering each emoji item. filter receives the emoji item data which shall then return a boolean. This is useful for emulating emoji search.
<EmojiPicker filter={(emoji) => emoji.name.includes('hand')} />Custom rendering
renderEmoji allows emoji to be rendered in a user-defined way. renderEmoji receives the emoji item data, the components (used for skin tone reference) and the currently selected skin tone, in which renderEmoji must return a JSX.Element.
Here's an example with twemoji:
import twemoji from 'twemoji';
import {
convertSkinToneToComponent,
getEmojiWithSkinTone,
} from 'solid-emoji-picker';
function getTwemoji(
emojis,
emoji,
components,
tone,
) {
const skinTone = convertSkinToneToComponent(components, tone);
const tonedEmoji = getEmojiWithSkinTone(emojis, emoji, skinTone);
return twemoji.parse(tonedEmoji);
}
function renderTwemoji(
emojis,
emoji,
components,
tone,
) {
return <span innerHTML={getTwemoji(emojis, emoji, components, tone)} />;
}
<EmojiPicker renderEmoji={renderTwemoji} />If renderEmoji is unspecified, it renders the following:
<span class="emoji">{emojiCodeWithSkinTone}</span>Custom CDN
By default, solid-emoji-picker loads the emoji data from unicode-emoji-json's UNPKG. You can use the following to modify the data handling:
setCDN- sets the base CDN path, defaults to"https://unpkg.com/unicode-emoji-json/"setEmojiURL- specify the full path of the emoji data JSON. If not set, it defaults to selected CDN path +"data-by-emoji.json".setGroupURL- specify the full path of the group data JSON. If not set, it defaults to selected CDN path +"data-by-group.json".setComponentsURL- specify the full path of the component JSON. If not set, it defaults to selected CDN path +"data-emoji-components.json".loadEmojiData- Fetch the emoji data.loadEmojiComponents- Fetch the components data.loadEmojiGroupData- Fetch the emoji group data.setEmojiData- Set the emoji data.setEmojiComponents- Set the components data.setEmojiGroupData- Set the emoji group data.
Suspense
<EmojiPicker> uses createResource for data fetching. Wrapping it in <Suspense> is recommended.
To directly access these resource primitives, you can use useEmojiData, useEmojiGroupData and useEmojiComponents, both returns the data resource.
Sponsors
License
MIT © lxsmnsyc
