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solid-thinking-orbs

v0.2.2

Published

Premium SolidJS UI animations: Thinking Orbs, Bot Avatars animated living faces, Light Rays volumetric shader beams, Animated Gradient WebGL2 canvas, Liquid Gooey fluid physics, MetalFx WebGL shader rings, BorderBeam dynamic glows, Activity Heatmaps, Agen

Readme

solid-thinking-orbs

A suite of premium SolidJS UI animations and micro-interactions for AI & agent interfaces. Includes Thinking Orbs dotted loading indicators, Metal FX liquid metal WebGL shader rings, Border Beam dynamic traveling & breathing glowing borders, Agent Thinking multi-line reasoning streams, and Web Search live radar discovery indicators.

Live Demo · GitHub Repository


Installation

npm install solid-thinking-orbs
# or
pnpm add solid-thinking-orbs
# or
bun add solid-thinking-orbs

1. Thinking Orb

Dotted thought-orb loading indicators for AI & agent UIs with 13 hand-crafted animated states. Rendered on high-performance 2D canvas with automatic dark/light theme adaptation.

import { ThinkingOrb } from 'solid-thinking-orbs';

// Avatar / Hero scale
<ThinkingOrb state="searching" size={64} />

// Inline text scale
<ThinkingOrb state="listening" size={20} />

States

  • Original V1: working, searching, solving, listening, composing, shaping
  • Extended V2: syncing, evolving, building, hypercube, conjuring, conjuring_static, assembling, blooming

2. Metal FX (WebGL)

Liquid metal WebGL shader ring for buttons, badges, and icon controls with realtime luminance-driven catch-glow and proximity reflections on neighboring elements.

import { MetalFx } from 'solid-thinking-orbs';

// Pill Button with Blueberry preset
<MetalFx preset="blueberry" variant="button">
  <button class="h-10 px-6 rounded-full bg-zinc-900 text-white">
    Upgrade to Pro
  </button>
</MetalFx>

// Icon Button with Chromatic preset
<MetalFx preset="chromatic" variant="circle">
  <button class="h-10 w-10 rounded-full bg-zinc-900 text-white">
    ↑
  </button>
</MetalFx>

Presets

  • chromatic: Rainbow spectrum
  • silver: Polished chrome
  • gold: Warm metallic gold
  • blueberry: Deep indigo & electric blue
  • rose: Vivid crimson & pink
  • copper: Warm amber & fiery orange

3. Border Beam

Animated glowing border effect that traces element edges with smooth radial and conic gradients, breathing pulse modes, and traveling spotlights.

import { BorderBeam } from 'solid-thinking-orbs';

// Contained Breathing Glow
<div class="relative w-96 h-48 rounded-2xl bg-zinc-900">
  <BorderBeam size="pulse-inner" colorVariant="ocean" borderRadius={16}>
    <div class="p-6">Content</div>
  </BorderBeam>
</div>

// Outward Bloom Halo
<BorderBeam size="pulse-outside" colorVariant="colorful" borderRadius={16}>
  <div class="p-6">Content with outward halo</div>
</BorderBeam>

// Traveling Spotlight Line
<BorderBeam size="line" colorVariant="sunset" borderRadius={16}>
  <div class="p-6">Bottom traveling glow</div>
</BorderBeam>

Size Presets

  • pulse-inner: Contained breathing glow
  • pulse-outside: Radiating outward bloom halo
  • md: Full rotating perimeter beam
  • sm: Compact button-sized glow
  • line: Bottom traveling spotlight with breathing spike

4. Agent Thinking

Collapsible multi-line reasoning stream displaying step-by-step thoughts from LLMs and agentic workflows with live elapsed timer.

import { AgentThinking } from 'solid-thinking-orbs';

<AgentThinking
  showTimer={true}
  autoCollapse={true}
  onComplete={() => console.log('Thinking finished!')}
/>

5. Web Search

Live search radar component displaying real-time URL discovery and web queries for search-augmented agents.

import { WebSearch } from 'solid-thinking-orbs';

<WebSearch
  query="JWT security best practices and authorization flaws"
  loop={true}
/>

6. To-do List

A Cursor-style to-do list for agent reasoning: a collapsible card showing completed, active in-progress, and pending item states, with a progress pie ring and rolling counter numbers.

import { TodoList } from 'solid-thinking-orbs';

<TodoList
  labels={[
    "Scaffold the project structure",
    "Build the component registry",
    "Implement entitlement gating",
    "Wire up Stripe checkout",
    "Polish the landing page",
  ]}
  stepMs={2250}
/>

7. Activity Heatmap (V1 & V2)

Interactive GitHub activity cards with staggered animations, tooltips, and expandable repository breakdown drawers.

V2: Rare UI GitHub Activity Card

1:1 port of Rare UI's expandable activity heatmap with month labels, staggered column entrance, and spring-animated breakdown list.

import { ActivityHeatmapV2, type RepoContribution } from 'solid-thinking-orbs';

const repos: RepoContribution[] = [
  { name: 'solid-thinking-orbs', count: 320, color: '#38bdf8' },
  { name: 'antigravity-core', count: 184, color: '#a855f7' },
  { name: 'flow-engine', count: 76, color: '#34d399' },
];

<ActivityHeatmapV2
  username="Mvkweb"
  totalContributions={580}
  topRepos={repos}
  weeks={20}
/>

V1: Matrix Grid Heatmap

Classic activity heatmaps with rounded cell grids and palette presets.

import { ActivityHeatmap } from 'solid-thinking-orbs';

<ActivityHeatmap accentColor="green" weeks={20} />
<ActivityHeatmap accentColor="blue" weeks={20} />
<ActivityHeatmap accentColor="purple" weeks={20} />

8. Liquid Gooey Physics

A SolidJS port of Jakub Antalík's liquid-gooey library. Renders a hardware-accelerated SVG silhouette layer with real box-shadow filter pipelines behind crisp interactive UI content.

import { Liquid } from 'solid-thinking-orbs';

<Liquid blur={6} contrast={18} fill="#ffffff" shadow="0 2px 8px rgba(0,0,0,0.1)">
  {/* Satellite buttons that split like fluid droplets */}
  <Liquid.Item x={open() ? -54 : 0} y={open() ? -34 : 0} transition={{ duration: 550, ease: 'bouncy' }}>
    <button class="pm-btn pm-sat">File</button>
  </Liquid.Item>
  <Liquid.Item x={0} y={open() ? -64 : 0} transition={{ duration: 550, ease: 'bouncy' }} delay={40}>
    <button class="pm-btn pm-sat">Image</button>
  </Liquid.Item>
  <Liquid.Item x={open() ? 54 : 0} y={open() ? -34 : 0} transition={{ duration: 550, ease: 'bouncy' }} delay={80}>
    <button class="pm-btn pm-sat">Folder</button>
  </Liquid.Item>

  {/* Main Trigger Button */}
  <Liquid.Item>
    <button class="pm-btn pm-main" onClick={toggle}>+</button>
  </Liquid.Item>
</Liquid>

Effects

  • morph: Touching pieces merge with organic fluid bridges and cross-blur content transitions (shape, bounce, speed).
  • move: Liquid rubber trailing moving elements with velocity stretch and trailing droplet tails (springiness, wobble, stretch, trail).
  • dissolve: Contact melt with turbulence displacement, two-liquid mixing erosion, and directional flow gravity.

9. Bot Avatars

Animated bot avatars with living faces, blinking eyes, mouth expressions, and 3 distinct behavioral states (default [idle], working, sleeping). Drawn as 3D rounded extruded solids on high-performance 2D Canvas with four shading models (plastic, crisp, smooth, flat), cursor-following, jump physics, and whirl trails.

import { BotAvatar } from 'solid-thinking-orbs';

// Idle clover bot with mouth & eyes
<BotAvatar type="clover" face="mouth" state="default" size={64} />

// Working state (hopping and spinning with wide smiles)
<BotAvatar type="star" state="working" size={64} />

// Sleeping state (closed eyes, rhythmic breathing pulses, nodding)
<BotAvatar type="cat" state="sleeping" size={64} />

34 Body Shapes

clover, flower, triangle, square, blob, ghost, circle, drop, star, droid, mech, alien, hexagon, cat, cloud, pill, pebble, puddle, heart, jelly, shroom, grok, daemon, cubic, artix, arch, apple, kite, nixos, discord, flame, gem, grim, bocchi.

Deep Configuration & Physics Tuning

Every bot avatar is deeply customizable with over 30 props for custom palettes, 3D lighting angles, jump physics, and spin trails:

<BotAvatar
  type="grim"
  color="#E0E7FF"               // Custom body color
  color2="#7EBAE4"              // Secondary body color for dual-tone avatars (e.g. NixOS)
  ink="#1E1B4B"                 // Custom face ink (auto-contrasted by default)
  shading="plastic"             // "plastic" | "crisp" | "smooth" | "flat"
  light={315}                   // Light angle in degrees (0–360)
  highlight={1.8}               // Specular gloss intensity
  shadow={0.4}                  // Ambient occlusion depth
  depth={1.0}                   // Extrusion thickness
  whirl={1.5}                   // Kinetic energy whirl ribbon on spins
  jumpHeight={36}               // Jump altitude in body units
  jumpTime={0.5}                // In-air airtime duration
  jumpStretch={1.4}             // Velocity stretch factor
  jumpSquash={1.5}              // Take-off & landing compression
  jumpSquashEase="bouncy"       // "sharp" | "pulse" | "soft" | "bouncy"
  jumpSpin={2}                  // Number of aerial 360° flips
  jumpLean={12}                 // Aerodynamic lean angle
/>

See DOCS.md for the full 32-prop API reference table.


10. Animated Gradient (WebGL2)

High-performance GPU shader gradient backgrounds with trigonometric domain warping, multi-iteration swirl distortions, procedural pattern shapes, and optional noise grain texture overlays.

import { AnimatedGradient } from 'solid-thinking-orbs';

// Preset background (Prism, Lava, Plasma, Pulse, Vortex, Mist)
<div class="relative h-[400px] w-full flex items-center justify-center rounded-2xl overflow-hidden">
  <div class="z-10 text-white font-bold text-4xl">Your Hero Content</div>
  <AnimatedGradient config={{ preset: "Prism" }} />
</div>

// Deeply customized shader physics
<AnimatedGradient
  config={{
    preset: "custom",
    color1: "#1a1a2e",
    color2: "#16213e",
    color3: "#0f3460",
    rotation: 45,
    speed: 30,
    swirl: 60,
    swirlIterations: 10,
    distortion: 15,
    softness: 80,
    shape: "Checks",
    shapeSize: 35,
  }}
  noise={{ opacity: 0.2, scale: 1 }}
  radius="16px"
/>

See DOCS.md for the full props and custom parameters table.


11. Light Rays (WebGL2)

High-performance GPU volumetric light ray shader backgrounds with dual-origin scatter directions, distance attenuation reach, and chromatic dual-color blending.

import { LightRays } from 'solid-thinking-orbs';

// Single Color Hero Background
<div class="relative min-h-[400px] w-full flex items-center justify-center rounded-2xl overflow-hidden">
  <LightRays
    intensity={13}
    rays={32}
    reach={16}
    position={50}
    raysColor={{ mode: "single", color: "#639AFF" }}
    backgroundColor="#000000"
    radius="16px"
  />
  <div class="z-10 text-white font-bold text-4xl">Your Hero Content</div>
</div>

// Multi Dual-Color Gradient Rays
<LightRays
  intensity={16}
  rays={36}
  reach={22}
  position={50}
  animation={{ animate: true, speed: 12 }}
  raysColor={{ mode: "multi", color1: "#2060DF", color2: "#FFFFFF" }}
  backgroundColor="#000000"
/>

See DOCS.md for the full props and presets reference.


Development

bun run dev          # Start showcase dev server
bun run build:lib    # Build library for npm distribution
bun run build:demo   # Build showcase site
bun run typecheck    # Validate TypeScript types

Credits & License

  • SolidJS port, extended V2 states, and additional UI modules by Mvkweb.
  • Original Thinking Orbs concept, Liquid Gooey physics, and Bot Avatars by Jakub Antalík.
  • GitHub Activity V2 design inspired by Rare UI.
  • Licensed under the MIT License.