npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

sonantx

v2.0.1

Published

Sonant-X

Downloads

36

Readme

Sonant-X

Build Status npm

A very small JavaScript synthesizer library, suitable for small JavaScript demos or video games.

Sonant-X was created with video games' sound effects and music in mind, as well as size-restrained demos. It uses the Web Audio API.

Songs for Sonant-X can be composed using Sonant-X Live.

Sonant-X is a fork of js-sonant by Marcus Geelnard.

Example

Just test one of the available songs for Sonant-X Live, like this one: Synth 4k by m / Bits'n'Bites.

Installation

npm install --save sonantx

Usage

Song Generation

To generate a whole song, you'll first need a song in JSON format generated by Sonant-X Live. An example can be found by clicking here and choosing "Export JSON" in the menu on the left.

With that JSON song, we will be able to use the generateSong() function:

import * as sonantx from 'sonantx'
import mySong from './mySong.json'

const audioCtx = new AudioContext()

sonantx.generateSong(mySong, audioCtx.sampleRate).then((audioBuffer) => {
  const audioBufferSource = audioCtx.createBufferSource()
  audioBufferSource.buffer = audioBuffer
  audioBufferSource.connect(audioCtx.destination)
  audioBufferSource.start()
})

The generateSong() function can take multiple seconds before returning, depending on the length of your song. It is recommended to initialize your music at the startup of the application and keep a reference to the audio buffer.

Single sounds generation

To generate single sound (suitable for video games sound effects) you'll first need an instrument description in JSON format generated by Sonant-X Live. To get an example one, you can click here then choose one of the tracks of the sample song and click on the "Export" button on the top right of the application. You will then get a JSON description of the instrument used for the selected track.

With that instrument, we will be able to use the generateSound() function:

import * as sonantx from 'sonantx'
import myInstrument from './myInstrument.json'

const audioCtx = new AudioContext()

const midiNote = 67
const bpm = 120

sonantx.generateSound(myInstrument, midiNote, audioCtx.sampleRate, bpm).then((audioBuffer) => {
  const audioBufferSource = audioCtx.createBufferSource()
  audioBufferSource.buffer = audioBuffer
  audioBufferSource.connect(audioCtx.destination)
  audioBufferSource.start()
})

Single sound generation can be very fast but sounds can still be generated ahead of time if precise timing is very important for you.