npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

sorcherer

v2.1.1

Published

A library for attaching dynamic HTML overlays to Three.js Object3D instances with distance-based scaling, rotation, auto-centering, and DOM culling.

Downloads

123

Readme

Sorcherer

Osciliating Cat Demo

Sorcherer attaches HTML overlays to Three.js Object3D instances and keeps them positioned in screen space with optional distance scaling, rotation, auto-centering, and frustum culling.

Features

  • HTML overlays mapped to Object3D.name
  • Declarative <realm> markup support
  • Dynamic template variables ($value$, $value=default$)
  • Distance-based scaling (simulate3D)
  • CSS rotation from object Z rotation (simulateRotation)
  • Auto-centering and world-space offsets
  • Frustum culling + throttled auto-update loop
  • ESM, CJS, and UMD builds

Install

npm i sorcherer three

Quick Start (ESM)

import * as THREE from 'three';
import { Sorcherer } from 'sorcherer';

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 0.1, 100);
camera.position.set(0, 1.5, 4);

const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);

const cube = new THREE.Mesh(new THREE.BoxGeometry(), new THREE.MeshNormalMaterial());
cube.name = 'cube';
scene.add(cube);

document.body.insertAdjacentHTML('beforeend', `
  <realm>
    <div idm="cube" autoCenter="true" simulate3D="true">
      Cube: $label=ready$
    </div>
  </realm>
`);

Sorcherer.bootstrap(scene, camera, renderer);

function animate() {
  requestAnimationFrame(animate);
  cube.rotation.y += 0.01;
  renderer.render(scene, camera);
}
animate();

CommonJS

const THREE = require('three');
const { Sorcherer } = require('sorcherer');

<realm> Markup

Each child element with idm="..." maps to a registered Object3D with the same .name.

Supported attributes:

  • idm="cube"
  • simulate3D="true"
  • simulateRotation="true"
  • autoCenter="true"
  • offset="x,y,z"
  • scaleMultiplier="1.5"

Dynamic placeholders inside overlay HTML:

  • $varName$
  • $varName=defaultValue$

Example:

<realm>
  <div idm="cube" simulate3D="true" autoCenter="true" offset="0,0.8,0">
    <div>$label=Magic Cube$</div>
    <div>Distance: $distance=0.00$</div>
  </div>
</realm>

API

Static

  • Sorcherer.bootstrap(scene, camera, renderer, options?)
  • Sorcherer.registerScene(scene)
  • Sorcherer.registerObject3D(object)
  • Sorcherer.attachFromRealm(root?)
  • Sorcherer.autoSetup(camera, renderer, interval?)
  • Sorcherer.stopAutoSetup()
  • Sorcherer.bufferAll(camera, renderer)
  • Sorcherer.instancesById / Sorcherer.elements
  • Sorcherer.defaultScaleMultiplier

Instance

  • new Sorcherer(object, offset?, simulate3D?, simulateRotation?, autoCenter?, scaleMultiplier?)
  • attach(innerHTML)
  • setDynamicVar(name, value) / getDynamicVar(name)
  • renderDynamicVars()
  • bufferInstance(camera, renderer)
  • dispose()
  • attachClone(targetObject, newName?)

Styling

Sorcherer injects only minimal logic-required styles at runtime (overlay container positioning/pointer behavior). Visual styling should live in your app CSS (for example .magic-MinusOne).

magicalStyle.css is still included in the package for custom/manual styling workflows, but core behavior no longer depends on loading it separately.

Build

npm install
npm run build

Build outputs:

  • dist/index.mjs
  • dist/index.cjs
  • dist/index.d.ts
  • dist/sorcherer.umd.js
  • dist/sorcherer.umd.min.js

Package (local tarball)

npm pack

This produces a tarball like sorcherer-<version>.tgz for local install/testing.

Browser UMD

Load Three.js first, then Sorcherer:

<script src="https://unpkg.com/[email protected]/build/three.min.js"></script>
<script src="./dist/sorcherer.umd.js"></script>
<script>
  const OverlayCtor = window.Sorcherer.Sorcherer;
</script>

License

MIT