npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2026 – Pkg Stats / Ryan Hefner

space-invaders-tui

v2.1.0

Published

A roguelite shmup for your terminal: fly, shoot, and pick one of three random perks every level-up. Play locally, over SSH, or let an LLM play via MCP.

Readme

space-invaders-tui

STARFALL — a roguelite shmup in your terminal. You fly, the sky falls on you, and every level-up offers three random perks. Ten levels in you are cutting a laser through the swarm while two drones cover your flanks.

STARFALL demo

Play

Straight from your terminal, no install:

ssh -p 2222 invaders.m2-webvision.de

Or run it locally:

npx space-invaders-tui

Needs a terminal of at least 44x22 characters.

| Key | Action | | --- | --- | | ← / → or A / D | Fly (the ship has inertia — it drifts) | | Space | Fire | | 1 / 2 / 3 | Pick a perk on level-up | | P | Pause | | R | Restart after game over | | Q / Ctrl+C | Quit |

A run

Enemies arrive in a continuous stream, not in a formation: drifters fall straight, weavers snake, divers drop fast, gunners hold their line and shoot at you, brutes soak up damage. The longer you survive, the denser and tougher the mix gets.

Every kill gives score and experience. Enough experience and the game stops for a moment and offers three perks out of thirteen — rapid fire, spread shot, a laser beam, auto-aim, homing rockets, piercing shots, heavier shots, escort drones, extra hull, a rechargeable shield, crit chance, thrusters, more experience per kill. Perks stack, so the run compounds: the build you end with is never the build you planned.

Hits cost hull. A shield absorbs one hit and recharges when you stay clean. At zero hull the run ends, you type three letters arcade-style, and your score joins the global table — you are playing against everyone who ever ssh'd in.

Let an LLM play

The game logic is pure TypeScript with no terminal dependency, so it also ships as an MCP server. Point any MCP client at it and let a model fly:

claude mcp add starfall -- npx -y space-invaders-tui mcp

Four tools: start a run, look at the current frame (ASCII plus structured state), hold inputs for a number of frames, and pick a perk when a level-up interrupts the run. The MCP server runs on plain Node, so it starts without the runtime detour the game itself needs.

Install size

npx space-invaders-tui pulls roughly 130 MB. Almost all of it is the bundled Bun runtime: OpenTUI's renderer is a native library loaded through FFI, which plain Node cannot do. Shipping Bun as a dependency is what makes the one-line npx start work without asking you to install anything first. The MCP server does not touch the renderer, so it runs on your own Node instead.

How it works

  • src/game.ts — pure game logic: spawning, ballistics, perks, collisions, experience. No rendering, no I/O, an injectable random source, fully unit-tested.
  • src/perks.ts — the perk catalog as plain data plus a roll function; the only thing that touches the player's modifiers.
  • src/render.ts / src/app.ts — rendering and input wiring on top of OpenTUI. Uses the kitty keyboard protocol (press/release events) where available and falls back to impulse-based movement elsewhere, which is why the ship glides instead of stuttering.
  • mcp/server.ts — MCP server on top of the pure core, running on plain Node.
  • bin/cli.js — the npx launcher: it resolves the bundled Bun binary for the game and starts the MCP server in the Node you already have.
  • server/ssh-server.ts — the SSH arcade. Every connection gets its own in-process OpenTUI renderer writing ANSI straight into the SSH channel: no shell, no PTY subprocess, no auth. Hardened with session caps, idle timeouts, dimension clamping and backpressure limits.
  • server/leaderboard-api.ts — small Bun + SQLite service behind the global high-score table, with validation, plausibility checks, rate limiting and the landing page at invaders.m2-webvision.de.

Source, self-hosting, development

The npm package ships only what a player needs: the launcher, the game, the MCP server. Everything below lives in the repository at github.com/Avee4k/space-invaders-tui — clone it to follow along.

git clone https://github.com/Avee4k/space-invaders-tui
cd space-invaders-tui
npm install
npm start           # play locally
npm test            # game logic + MCP server (node) and a headless render smoke test (bun)
npm run test:server # SSH arcade and leaderboard API (bun)
npm run typecheck

Self-hosting the arcade, also from the clone:

cd deploy && docker compose up -d

That runs the SSH arcade and the leaderboard API as one hardened container stack; see deploy/ for details. In the game, LEADERBOARD_URL="" disables the global leaderboard and LEADERBOARD_URL=https://… points it at your own instance.

The test suite plays the game headlessly through OpenTUI's test renderer, and the SSH server is tested end-to-end with a real ssh2 client against an in-memory session.

License

MIT