sports-odds-api
v1.3.0
Published
The official TypeScript library for the Sports Game Odds API
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Sports Odds API - Live Sports Data & Sportsbook Betting Odds - Powered by SportsGameOdds API Library
Get live betting odds, spreads, and totals for NFL, NBA, MLB, and 50 additional sports and leagues. Production-ready TypeScript/JavaScript SDK with WebSocket support, 99.9% uptime, and sub-minute updates during live games. Perfect for developers building sportsbook platforms, odds comparison tools, positive EV models, and anything else that requires fast, accurate sports data.
This library provides convenient access to the Sports Game Odds REST API from server-side TypeScript or JavaScript.
The REST API documentation can be found on sportsgameodds.com. The full API of this library can be found in api.md.
Features
For developers building the next generation of sports stats and/or betting applications:
- 📈 3k+ odds markets including moneylines, spreads, over/unders, team props, player props & more
- 🏈 50+ leagues covered including NFL, NBA, MLB, NHL, NCAAF, NCAAB, EPL, UCL, UFC, PGA, ATP & more
- 📊 80+ sportsbooks with unified odds formats, alt lines & deeplinks
- 📺 Live scores & stats coverage on all games, teams, and players
- ⚡ Sub-100ms response times and sub-minute updates for fast data
- 🔧 Full TypeScript support with comprehensive type definitions
- 💰 Developer-friendly pricing with a generous free tier
- ⏱️ 5-minute setup with copy-paste examples
Installation
npm install sports-odds-apiObtain an API Key
Get a free API key from sportsgameodds.com.
Unlike enterprise-only solutions, the Sports Game Odds API offers a developer-friendly experience, transparent pricing, comprehensive documentation, and a generous free tier.
Usage
The full API of this library can be found in api.md.
import SportsGameOdds from 'sports-odds-api';
const client = new SportsGameOdds({
apiKeyParam: process.env['YOUR_API_KEY'], // This is the default and can be omitted
});
const page = await client.events.get();
const event = page.data[0];
console.log(event.activity);Real-Time Event Streaming API
This API endpoint is only available to AllStar and custom plan subscribers. It is not included with basic subscription tiers. Contact support to get access.
This streaming API is currently in beta. API call patterns, response formats, and functionality may change. Fully managed streaming via SDK may be available in future releases.
Our Streaming API provides real-time updates for Event objects through WebSocket connections. Instead of polling our REST endpoints, you can maintain a persistent connection to receive instant notifications when events change. This is ideal for applications that need immediate updates with minimal delay.
We use Pusher Protocol for WebSocket communication. While you can connect using any WebSocket library, we strongly recommend using any Pusher Client Library (ex: Javascript, Python)
How It Works
The streaming process involves two steps:
Get Connection Details: Make a request using
client.stream.events()to receive:- WebSocket authentication credentials
- WebSocket URL/channel info
- Initial snapshot of current data
Connect and Stream: Use the provided details to connect via Pusher (or another WebSocket library) and receive real-time
eventIDnotifications for changed events
Your API key will have limits on concurrent streams.
Available Feeds
Subscribe to different feeds using the feed query parameter:
| Feed | Description | Required Parameters |
| ----------------- | --------------------------------------------------------------------------- | ------------------- |
| events:live | All events currently in progress (started but not finished) | None |
| events:upcoming | Upcoming events with available odds for a specific league | leagueID |
| events:byid | Updates for a single specific event | eventID |
The number of supported feeds will increase over time. Please reach out if you have a use case which can't be covered by these feeds.
Quick Start Example
Here's the minimal code to connect to live events:
const axios = require("axios");
const Pusher = require("pusher-js");
const SportsGameOdds = require("sports-odds-api");
const STREAM_FEED = "events:live"; // ex: events:upcoming, events:byid, events:live
const API_KEY = "YOUR API KEY";
const client = new SportsGameOdds({ apiKeyHeader: API_KEY });
const run = async () => {
// Initialize a data structure where we'll save the event data
const EVENTS = new Map();
// Call this endpoint to get initial data and connection parameters
const streamInfo = await client.stream.events({ feed: STREAM_FEED })
// Seed initial data
streamInfo.data.forEach((event) => EVENTS.set(event?.eventID, event));
// Connect to WebSocket server
const pusher = new Pusher(streamInfo.pusherKey, streamInfo.pusherOptions);
pusher.subscribe(streamInfo.channel).bind("data", async (changedEvents) => {
// Get the eventIDs that changed
const eventIDs = changedEvents.map(({ eventID }) => eventID).join(",");
// Get the full event data for the changed events
for await (const event of client.events.getEvents({ eventIDs })) {
// Update our data with the full event data
EVENTS.set(event?.eventID, event);
}
});
// Use pusher.disconnect to disconnect from the WebSocket server
process.on("SIGINT", pusher.disconnect);
};
run();Request & Response types
This library includes TypeScript definitions for all request params and response fields. You may import and use them like so:
import SportsGameOdds from 'sports-odds-api';
const client = new SportsGameOdds({
apiKeyParam: process.env['SPORTS_ODDS_API_KEY_HEADER'], // This is the default and can be omitted
});
const [event]: [SportsGameOdds.Event] = await client.events.get();Documentation for each method, request param, and response field are available in docstrings and will appear on hover in most modern editors.
Handling errors
When the library is unable to connect to the API,
or if the API returns a non-success status code (i.e., 4xx or 5xx response),
a subclass of APIError will be thrown:
const page = await client.events.get().catch(async (err) => {
if (err instanceof SportsGameOdds.APIError) {
console.log(err.status); // 400
console.log(err.name); // BadRequestError
console.log(err.headers); // {server: 'nginx', ...}
} else {
throw err;
}
});Error codes are as follows:
| Status Code | Error Type |
| ----------- | -------------------------- |
| 400 | BadRequestError |
| 401 | AuthenticationError |
| 403 | PermissionDeniedError |
| 404 | NotFoundError |
| 422 | UnprocessableEntityError |
| 429 | RateLimitError |
| >=500 | InternalServerError |
| N/A | APIConnectionError |
Retries
Certain errors will be automatically retried 2 times by default, with a short exponential backoff. Connection errors (for example, due to a network connectivity problem), 408 Request Timeout, 409 Conflict, 429 Rate Limit, and >=500 Internal errors will all be retried by default.
You can use the maxRetries option to configure or disable this:
// Configure the default for all requests:
const client = new SportsGameOdds({
maxRetries: 0, // default is 2
});
// Or, configure per-request:
await client.events.get({
maxRetries: 5,
});Timeouts
Requests time out after 1 minute by default. You can configure this with a timeout option:
// Configure the default for all requests:
const client = new SportsGameOdds({
timeout: 20 * 1000, // 20 seconds (default is 1 minute)
});
// Override per-request:
await client.events.get({
timeout: 5 * 1000,
});On timeout, an APIConnectionTimeoutError is thrown.
Note that requests which time out will be retried twice by default.
Auto-pagination
Requests for Events, Teams, and Players are paginated.
You can use the for await … of syntax to iterate through items across all pages:
async function fetchAllEvents(params) {
const allEvents = [];
// Automatically fetches more pages as needed.
for await (const event of client.events.get({ limit: 30 })) {
allEvents.push(event);
}
return allEvents;
}Alternatively, you can request a single page at a time:
let page = await client.events.get({ limit: 30 });
for (const event of page.data) {
console.log(event);
}
// Convenience methods are provided for manually paginating:
while (page.hasNextPage()) {
page = await page.getNextPage();
// ...
}Advanced Usage
Accessing raw Response data (e.g., headers)
The "raw" Response returned by fetch() can be accessed through the .asResponse() method on the APIPromise type that all methods return.
This method returns as soon as the headers for a successful response are received and does not consume the response body, so you are free to write custom parsing or streaming logic.
You can also use the .withResponse() method to get the raw Response along with the parsed data.
Unlike .asResponse() this method consumes the body, returning once it is parsed.
const client = new SportsGameOdds();
const response = await client.events.get().asResponse();
console.log(response.headers.get('X-My-Header'));
console.log(response.statusText); // access the underlying Response object
const { data: page, response: raw } = await client.events.get().withResponse();
console.log(raw.headers.get('X-My-Header'));
for await (const event of page) {
console.log(event.activity);
}Logging
[!IMPORTANT] All log messages are intended for debugging only. The format and content of log messages may change between releases.
Log levels
The log level can be configured in two ways:
- Via the
SPORTS_GAME_ODDS_LOGenvironment variable - Using the
logLevelclient option (overrides the environment variable if set)
import SportsGameOdds from 'sports-odds-api';
const client = new SportsGameOdds({
logLevel: 'debug', // Show all log messages
});Available log levels, from most to least verbose:
'debug'- Show debug messages, info, warnings, and errors'info'- Show info messages, warnings, and errors'warn'- Show warnings and errors (default)'error'- Show only errors'off'- Disable all logging
At the 'debug' level, all HTTP requests and responses are logged, including headers and bodies.
Some authentication-related headers are redacted, but sensitive data in request and response bodies
may still be visible.
Custom logger
By default, this library logs to globalThis.console. You can also provide a custom logger.
Most logging libraries are supported, including pino, winston, bunyan, consola, signale, and @std/log. If your logger doesn't work, please open an issue.
When providing a custom logger, the logLevel option still controls which messages are emitted, messages
below the configured level will not be sent to your logger.
import SportsGameOdds from 'sports-odds-api';
import pino from 'pino';
const logger = pino();
const client = new SportsGameOdds({
logger: logger.child({ name: 'SportsGameOdds' }),
logLevel: 'debug', // Send all messages to pino, allowing it to filter
});Making custom/undocumented requests
This library is typed for convenient access to the documented API. If you need to access undocumented endpoints, params, or response properties, the library can still be used.
Undocumented endpoints
To make requests to undocumented endpoints, you can use client.get, client.post, and other HTTP verbs.
Options on the client, such as retries, will be respected when making these requests.
await client.post('/some/path', {
body: { some_prop: 'foo' },
query: { some_query_arg: 'bar' },
});Undocumented request params
To make requests using undocumented parameters, you may use // @ts-expect-error on the undocumented
parameter. This library doesn't validate at runtime that the request matches the type, so any extra values you
send will be sent as-is.
client.events.get({
// ...
// @ts-expect-error baz is not yet public
baz: 'undocumented option',
});For requests with the GET verb, any extra params will be in the query, all other requests will send the
extra param in the body.
If you want to explicitly send an extra argument, you can do so with the query, body, and headers request
options.
Undocumented response properties
To access undocumented response properties, you may access the response object with // @ts-expect-error on
the response object, or cast the response object to the requisite type. Like the request params, we do not
validate or strip extra properties from the response from the API.
Customizing the fetch client
By default, this library expects a global fetch function is defined.
If you want to use a different fetch function, you can either polyfill the global:
import fetch from 'my-fetch';
globalThis.fetch = fetch;Or pass it to the client:
import SportsGameOdds from 'sports-odds-api';
import fetch from 'my-fetch';
const client = new SportsGameOdds({ fetch });Fetch options
If you want to set custom fetch options without overriding the fetch function, you can provide a fetchOptions object when instantiating the client or making a request. (Request-specific options override client options.)
import SportsGameOdds from 'sports-odds-api';
const client = new SportsGameOdds({
fetchOptions: {
// `RequestInit` options
},
});Configuring proxies
To modify proxy behavior, you can provide custom fetchOptions that add runtime-specific proxy
options to requests:
Node [docs]
import SportsGameOdds from 'sports-odds-api';
import * as undici from 'undici';
const proxyAgent = new undici.ProxyAgent('http://localhost:8888');
const client = new SportsGameOdds({
fetchOptions: {
dispatcher: proxyAgent,
},
});Bun [docs]
import SportsGameOdds from 'sports-odds-api';
const client = new SportsGameOdds({
fetchOptions: {
proxy: 'http://localhost:8888',
},
});Deno [docs]
import SportsGameOdds from 'npm:sports-odds-api';
const httpClient = Deno.createHttpClient({ proxy: { url: 'http://localhost:8888' } });
const client = new SportsGameOdds({
fetchOptions: {
client: httpClient,
},
});Requirements
TypeScript >= 4.9 is supported.
The following runtimes are supported:
- Web browsers (Up-to-date Chrome, Firefox, Safari, Edge, and more)
- Node.js 20 LTS or later (non-EOL) versions.
- Deno v1.28.0 or higher.
- Bun 1.0 or later.
- Cloudflare Workers.
- Vercel Edge Runtime.
- Jest 28 or greater with the
"node"environment ("jsdom"is not supported at this time). - Nitro v2.6 or greater.
