npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

sprikit

v1.0.2

Published

css sprite generator extend from css-sprite

Downloads

6

Readme

Sprikit (extend from css-sprite)

NPM version

A css sprite generator.

Generates sprites and proper css files out of a directory of images.

Can inline base64 encoded sprites.

Support mutil css unit: px, em, rem.

Support scaling sprites, so you can apply at retina pattern by special "scale" param.

Sprikit was extend from css-sprite, and add some feature for complex retina case.

Requirements

Starting with Sprikit you shold do this:

Install

Install with npm

npm install sprikit --save

If you want to use sprikit on your cli install with:

npm install sprikit -g

Command Line Interface

Usage: sprikit -c "config.file.name.json"

  -c    config file location

Config Options:

{
    // path of directory to write sprite file to
    "out":"./app/res",
    // glob strings to find source images to put into the sprite
    "src":"./app/res/res/icons",
    // create css with base64 encoded sprite (css file will be written to <out>)
    "base64":true,
    // http path to images on the web server (relative to css path or absolute path)
    "cssPath":"../res",
    // output format of the sprite (png or jpg)
    "format":"png",
    // name of sprite file without file extension
    "name":"sprite",
    // output format of the css. one of css, less, sass, scss or stylus
    "processor":"css",
    // output template file, overrides processor option
    "template":"",
    // file to write css to, if omitted no css is written
    "style":"",
    // coordinate system scale param
    "scale":"",
    // generate with such unit,for case of "px", "em", "rem"
    "unit":"px",
    // background color of the sprite in hex
    "background":"#FFFFFF",
    // appends a "cache buster" to the background image in the form "?<...>" (random)
    "cachebuster":false,
    // margin in px between tiles
    "margin":4,
    // Interpolation algorithm used when scaling retina images (nearest-neighbor|moving-average|linear|grid|cubic|lanczos)
    "interpolation":"grid",
    // background opacity of the sprite. defaults to 0 when png or 100 when jpg
    "opacity":0,
    // orientation of the sprite image (vertical|horizontal|binary-tree)
    "orientation":"vertical",
    // prefix for the class name used in css (without .)
    "prefix":"",
    // disable sorting of layout'
    "no-sort":""
}

Programatic usage

var sprite = require('sprikit');
sprite.create(options, cb);

Options

Just the same with config options

Example

var sprite = require('css-sprite');
sprite.create({
  src: ['./src/img/*.png'],
  out: './dist/img'
  name: 'sprites',
  style: './dist/scss/_sprites.scss',
  cssPath: '../img',
  processor: 'scss'
}, function () {
  console.log('done');
});

Usage with Gulp

var gulp = require('gulp');
var gulpif = require('gulp-if');
var sprite = require('sprikit').stream;

// generate sprite.png and _sprite.scss
gulp.task('sprites', function () {
  return gulp.src('./src/img/*.png')
    .pipe(sprite({
      name: 'sprite',
      style: '_sprite.scss',
      cssPath: './img',
      processor: 'scss'
    }))
    .pipe(gulpif('*.png', gulp.dest('./dist/img/'), gulp.dest('./dist/scss/')))
});
// generate scss with base64 encoded images
gulp.task('base64', function () {
  return gulp.src('./src/img/*.png')
    .pipe(sprite({
      base64: true,
      style: '_base64.scss',
      processor: 'scss'
    }))
    .pipe(gulp.dest('./dist/scss/'));
});

Options to use sprikit with Gulp are the same as for the sprite.create function with the exception of src and out.

Usage with Grunt

Add sprikit as a dependency to your grunt project and then use something like this in your gruntfile.js:

module.exports = function(grunt) {

  // Project configuration.
  grunt.initConfig({
    css_sprite: {
      options: {
        'cssPath': '../images',
        'processor': 'css',
        'orientation': 'vertical',
        'margin': 4
      },
      sprite: {
        options: {
          'style': 'dest/css/sprite.css'
        },
        src: ['src/images/*', 'src/images2/*'],
        dest: 'dest/images/sprite.png',
      },
      base64: {
        options: {
          'base64': true
        },
        src: ['src/images/*'],
        dest: 'dest/scss/base64.css',
      }
    }
  });

  // Load the plugin that provides the "sprikit" task.
  grunt.loadNpmTasks('sprikit');

  // Default task(s).
  grunt.registerTask('default', ['css_sprite']);
};

Options to use sprikit with Grunt are the same as for the sprite.create function with the exception of src and out.

Usage with sass / less / stylus

scss example

@import 'sprite'; // the generated style file (sprite.scss)

sass example

@import 'sprite' // the generated style file (sprite.sass)

// camera icon (camera.png in src directory)
.icon-camera
  +sprite($camera)

// cart icon (cart.png in src directory)
.icon-cart
  +sprite($cart)

less example

@import 'sprite'; // the generated style file (sprite.less)

stylus example

@import 'sprite' // the generated style file (sprite.styl)

// camera icon (camera.png in src directory)
.icon-camera
  sprite($camera)

// cart icon (cart.png in src directory)
.icon-cart
  sprite($cart)

Using your own template

To use your own mustache template for style file creation pass in the -t option followed by the template path. The following variables are available in the mustache template:

  • items -- array of objects with the sprite tiles
    • name -- name of the tile
    • x -- x position
    • y -- y position
    • width
    • height
    • offset_x -- x offset within the sprite
    • offset_y -- y offset within the sprite
    • class -- class name of the tile
    • px -- object with pixel values instead of raw data (e.g width: '250px')
      • x, y, offset_x, offset_y, height, width, total_height, total_width
  • total_width -- total sprite image width
  • total_height -- total sprite image height
  • escaped_image -- sprite image path

Please have a look at the included templates to see how they work.