starblast-modding
v1.4.40-alpha6
Published
A powerful library for interacting with the Starblast Modding API
Readme
(MUST READ) Terms Of Use
By installing, importing, or otherwise using this library, you agree to comply with the following terms:
1. No Malicious Activity
You must not use this library to perform attacks, spamming, or any other disruptive actions against Starblast servers.
2. Respect User Eligibility
You must not use this library to host or direct activities toward users deemed inappropriate for the intended use of the platform, including players without an ECP.
A Brief Profile
starblast-modding is the JavaScript library for hosting modded Starblast games on NodeJS.
- Introducing OOP (Object-Oriented Programming) into Starblast Modding
- Provides a new way to approach Starblast Modding rather than the old format used in the browser
- Includes new features and events that doesn't exist in the original Modding
- Regularly updates to catch up with latest Starblast server updates and bugs fixes
Credits
- Thanks Caramel (Discord: Caramel#8789 or catramel) for making the banner for this library.
Installation
Node.js >= 16.6.0 and NPM >= 6.0.0 are required.
npm install starblast-modding
yarn add starblast-modding
pnpm add starblast-moddingDocumentation
Please see this link
Changelog
Please see here
Example
ModdingClient usage
This is an example on how to run a team-mode modded game:
(along with available events to listen on)
const { Client } = require("starblast-modding");
const game = new Client({
cacheECPKey: true,
cacheEvents: false,
cacheOptions: true
});
game.setRegion("Asia");
game.setECPKey("12345-67890");
game.setOptions({
map_name: "Test"
});
game.aliens.add();
game.start({
region: "Asia",
ECPKey: "09876-54321",
options: {
//map_size: 20,
custom_map: "",
root_mode: "team",
friendly_colors: 5,
radar_zoom: 1,
station_size: 3
}
}).then(function (link, options) {
console.log("Promise fulfilled: " + link);
game.log(link);
}).catch(function (error) {
console.log("Promise rejected: " + error.message)
});
game.on('error', function(error) {
console.log("In-game error: " + error.message);
// Invalid laser rate....
});
game.on('log', function(...args) {
console.log("In-game log:", ...args);
// Custom game log goes here
})
game.on('start', function(link, options) {
console.log("Mod started with link: "+ link);
});
game.on('tick', function (step) {
if (step % 30 == 0) for (let ship of game.ships) {
ship.set({invulnerable: 120});
ship.setCrystals(120).setGenerator(300).setHealing(true)
}
});
game.on('shipRespawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship respawn: " + ship.name);
console.log("Event: " + game.timer.step);
});
game.on('shipSpawn', function(ship) {
ship.setX(0).setY(0);
console.log("Ship spawn: "+ship.name);
});
game.on('shipDestroy', function(ship, killer) {
});
game.on('shipDisconnect', function(ship) {
});
game.on('alienCreate', function(alien) {
console.log("Alien created")
});
game.on('alienDestroy', function(alien, killer) {
});
game.on('asteroidCreate', function(asteroid) {
});
game.on('asteroidDestroy', function(asteroid, killer) {
});
game.on('collectibleCreate', function(collectible) {
});
game.on('collectiblePick', function(collectible, ship) {
});
game.on('stationDestroy', function(station) {
console.log("Destroyed:", station)
});
game.on('stationModuleDestroy', function(station_module) {
console.log("Destroyed:", station_module)
});
game.on('stationModuleRepair', function(station_module) {
console.log("Repaired:", station_module)
});
game.on('UIComponentClick', function (component, ship) {
});
game.on('stop', function() {
console.log("Mod stopped");
})BrowserClient usage
From command line
npx starblast-modding [options] [mod_code]To view list of options use npx starblast-modding --help
For example:
npx starblast-modding -r Asia -k 12345-67890 'echo("Hello World!")'You can also load from configuration file:
npx starblast-modding -c ./config.jsonExample configuration JSON file:
{
"key": "12345-67890",
"region": "Asia",
"sourcemode": "local",
"sourcepath": "./modcode.js",
"watch": true,
"interval": 5000,
"timeout": 5000,
"compression": false,
"strict": false,
"silent": false,
"extended": false
}Using NodeJS
Here is an example for running SDC code pulled from Neuronality's site:
const { BrowserClient } = require("starblast-modding");
let container = new BrowserClient({
cacheECPKey: true,
cacheOptions: true
});
container.setRegion("Asia");
container.setECPKey("12345-67890");
container.loadCodeFromExternal("https://starblast.data.neuronality.com/mods/sdc.js");
container.start();
let game = container.getGame();
let node = container.getNode();Support
- Support Discord Server
- Discord: Bhpsngum#2623 or bhpsngum
- Email: [email protected]
- Buy me a coffee
