steam-types
v2.2.0
Published
TypeScript type definitions for the Steam client
Maintainers
Readme
SteamTypes
[!IMPORTANT] This project is not yet finished and is still in development. Expect major breaking changes if you decide to use it.
TypeScript type definitions for the Steam client window objects including SteamClient, UI components, and global objects.
Installation
bun add -d steam-types
# or
pnpm add -D steam-typesUsage
steam-types provides global type declarations for SteamClient and the other Steam window globals (App, appStore, appDetailsStore, LocalizationManager, SteamUIStore, NotificationStore, …).
If you also depend on @steambrew/client, both packages declare some of the same globals. steam-types ships a global-overrides.d.ts that re-declares them so its types take precedence. To apply it, add that file to the files array of your tsconfig.json:
{
"files": ["node_modules/steam-types/global-overrides.d.ts"]
}Directory-scoped projects (e.g. Millennium)
Millennium plugins split their code across frontend/ and webkit/ directories. In that case, drop a small tsconfig inside each directory that extends your root config and adds the override, so it stays scoped to that directory:
// frontend/tsconfig.json (and the same in webkit/tsconfig.json)
{
"extends": "../tsconfig.json",
"files": ["../node_modules/steam-types/global-overrides.d.ts"]
}Project Structure
This project consists of:
- Generated TypeScript definitions in the
src/typesfolder - Automation scripts in the
scriptsfolder for generating and validating types see Development
Type Definitions
The type definitions cover the Steam client's global SharedJSContext window objects, including:
SteamClientobject and all its submodules (Apps, UI, System, etc.)- All the other global objects (appDetailsStore, collectionStore, etc.)
Development
Scripts
The project includes scripts for:
- Converting runtime JS objects to TypeScript interfaces
- Comparing and validating the generated types against the actual Steam client
- Automating the type generation process
Useful Commands for generating types
Fill a lot of data:
fillAppData();map an app details value:
[...appDetailsStore.m_mapAppData.values()].map(data => {return {value: data.details?.eCloudSync, name: data.details?.strDisplayName}}).filter(d => d.value !== undefined)Profile a script:
tsx --cpu-prof --cpu-prof-dir .profiler --no-warnings scripts/convert-to-typescript/index.tsType Validation
Run the type validation script to ensure definitions match the runtime objects:
bun validate-typesContributing
Contributions are welcome! Please follow the existing naming conventions and ensure all generated interfaces are properly exported.
Special thanks
- This decky pr for the initial SteamClient type definitions and the inspiration for this project.
