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stepanimate

v0.1.0

Published

Animate an object of values between a given start and stop

Downloads

8

Readme

StepAnimate

What is this?

StepAnimate is a simple Node module to animate between a startpoint and endpoint, given a total duration and minimum time between steps.

Installation

npm i stepanimate

Usage - simple ints

const StepAnimate = require("stepanimate");
...

const animation = new StepAnimate({
	start: 0,
	end: 100,
	duration: 1000,
	stepTime: 100,
});
animation.on("step", (val) => {
	console.log(val);
});
animation.start()

This would start a new animation, that would take one second, and emit a new step event every 100ms. So in effect, it would emit ten steps, which in this case would mean increments of 10. The value provided to the event listener is the current step.

Usage - objects of ints

const StepAnimate = require("stepanimate");
...

const animation = new StepAnimate({
	start: {
		r: 100,
		g: 100,
		b: 100,
		a: 0,
	},
	end: {
		r: 37,
		g: 100,
		b: 255,
		a: 109,
	},
	duration: 4000,
	stepTime: 1000,
});
animation.on("step", (val) => {
	console.log(val);
});
animation.on("ended", (val) => {
    console.log("Final value: ", val)
})
animation.start()

This example does the same thing, but with objects(and over four seconds, with a minimum delay of one second). For each step, StepAnimate will pass an identical object, but with the increments of that current step. So for example, the second step of this animation would be passed an object like:

{
    r: 68,
    g: 100,
    b: 178,
    a: 56
}

Methods

  • .start() - starts the animation and begins emitting steps
  • .stop() - kills the animation. Can be called from within a step event if something goes wrong.

Events

  • step - emits with each animation step
  • ended - emits after the final animation step, with the final value
  • start - emits before the first step in the animation
  • started - emits after the first step in the animation

Links