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stereoframe-runtime

v0.2.57

Published

Declarative, deterministic 3D scene runtime for stereoframe — three.js driven by seek time.

Readme

stereoframe-runtime

npm license: MIT

The browser runtime for stereoframe — a bundled three.js (r184) plus the <sf-*> declarative custom elements and the deterministic seek protocol that turns markup into frame-perfect 3D video.

Most users don't depend on this package directly: the stereoframe CLI copies the built bundle (dist/stereoframe.js) into your project's assets/ and references it from index.html. Install it directly only if you're embedding the runtime in your own build.

<sf-scene environment="room" background="#0b0f17">
  <sf-camera position="0 1 5" look-at="#m"></sf-camera>
  <sf-model id="m" src="assets/model.glb" fit="2.6" fit-ground></sf-model>
  <sf-light preset="studio"></sf-light>
  <sf-animate target="#m" verb="turntable" rpm="5"></sf-animate>
</sf-scene>
<script type="module">import "./stereoframe.js";</script>

It exposes window.__stereoframe ({ ready, duration, seek(t), … }): every frame is a pure function of t, so any seek order is reproducible. It also auto-detects a HyperFrames composition root and behaves as an hf-seek adapter when embedded.

A Node-safe vocabulary entry (stereoframe-runtime/vocab) exports the element/verb/easing name lists for tooling (the CLI linter imports it).

Documentation

See the stereoframe repository and the markup specification.

License

MIT.