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storyloom

v0.3.0

Published

Core engine for Storyloom interactive storytelling framework

Readme

storyloom

Core engine for Storyloom interactive storytelling framework.

Installation

npm install storyloom

Usage

import { createRuntime, Story } from 'storyloom';

// Define your story
const story: Story<any> = {
  version: 1,
  entryKnot: 'start',
  knots: {
    start: {
      id: 'start',
      entryNode: 'intro',
      nodes: {
        intro: {
          id: 'intro',
          text: 'Your adventure begins...',
          choices: [
            {
              id: 'continue',
              label: 'Continue',
              target: { node: 'next' },
            },
          ],
        },
        next: {
          id: 'next',
          text: 'The story continues...',
          ending: { id: 'end', label: 'The End' },
        },
      },
    },
  },
};

// Create a runtime instance
const runtime = createRuntime(story);

// Get current step
const step = runtime.current();
console.log(step.text); // ['Your adventure begins...']

// Make a choice
const nextStep = runtime.choose('continue');
console.log(nextStep.text); // ['The story continues...']

Features

  • Type-safe story definitions - Full TypeScript support for stories, effects, and game state
  • Interactive storytelling runtime - Manage story flow, choices, and state transitions
  • Branching narratives - Support for complex story structures with knots and nodes
  • Effect system - Track and apply effects from story choices
  • Story analyzer - Validate stories for common issues like unreachable nodes and dead ends
  • Condition evaluation - Support for conditional choices based on game state

API

createRuntime<TEffect, TState>(story: Story<TEffect>, options?: RuntimeOptions<TState>)

Creates a new story runtime instance.

runtime.current(state?: TState): StepResult<TEffect>

Gets the current story step with available choices.

runtime.choose(choiceId: string, state?: TState): StepResult<TEffect>

Makes a choice and advances the story.

runtime.divert(target: { knot: string; node: string }): void

Jumps to a specific knot and node in the story.

analyzeStory<TEffect>(story: Story<TEffect>): AnalysisResult

Analyzes a story for potential issues.

Error Handling

The runtime throws descriptive errors when:

  • A referenced knot or node doesn't exist
  • A choice ID is not found
  • A condition hook is referenced but not registered
  • An expression evaluator is needed but not provided

This fail-fast behavior helps catch story structure issues during development.

Documentation

Building Documentation Locally

To generate the API documentation locally:

npm run docs

This creates a docs/ folder with the full API reference. The docs are generated from TypeScript types and JSDoc comments, so they stay in sync with your code.

License

MIT