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stylus-boilerplate

v0.5.0

Published

Stylus Boilerplate is a no-bullshit UI framework that is built for performance and compatibility.

Downloads

99

Readme

Stylus Boilerplate

Stylus Boilerplate is a no-bullshit UI framework that is built for performance and compatibility.

It's meant for designers and developers who care about the bloat modern front-end frameworks like Bootstrap and Foundation are introducing, and aims to solve these issues with a simplistic, modular approach.

Similar to organic CSS, this project uses placeholders, so as to reduce duplicate code. But you are not forced into this strategy. As a result, your css can parse slightly faster, and you have to maintain less code.

Quick start

Choose one of the following options:

  1. (NPM) Install using npm - npm install stylus-boilerplate --save-dev
  2. Clone the git repo — git clone https://github.com/srsgores/Stylus-boilerplate-boilerplate.git - and checkout the taggedrelease you'd like to use.

Then bring in the styles to your project:

@require "../node_modules/stylus-boilerplate/app/styles/*"

Overview

This idea is to use @extend in the layout and main styles, or at least anything you use a lot. For example:

.myDiv
	@extend $inline-block // results in: display: inline-block
	@extend $small-margin-top // results in margin-top: $marginSmall

Then, if you add the same thing to another selector, it gets grouped (that's what @extend does:

.somethingElse
	@extend $inline-block

So you get something like:

.myDiv, .somethingElse {
	display: inline-block
}

But remember not to use this technique when building out your components. You want to reduce coupling as much as possible. For reference on components, see the sample components included in this repository, or the next section.

Components

Stylus Boilerplate currently ships with some starting components to get you started. Unlike SASS boilerplate, this time I made sure to keep components more loosely coupled. Now components are only dependent on helpers/index.styl, and variables are encapsulated within each component.

The following components are included:

  • Callouts (speech bubbles)
  • (New) Buttons
  • Dropdown (menu)
  • Forms
  • Grid
  • Icons (icomoon)
  • Navigation
  • Tables

You can easily bring in one component, or simply a subset, by either using stylus' file globbing, or using @require as you require:

// just import callouts
@require "../bower_components/stylus-boilerplate/helpers/index" // helpers is required first
@require "../bower_components/stylus-boilerplate/components/callouts"

Previewing

At the moment, I still have to set up the gh-pages branch. In the meantime, you can download this repository, and view the component demo static HTML files

Grid

The grid, adapted from Kouto, uses placeholders to group your "gridded" items:

.article--wrapper
	@extend $row // extend the parent row to later insert grid items
article
	&[role="main"]
		@extend $col-8 // takes 2 / 3, assuming $columns is 12
		& + aside
			@extend $col-4 // assuming $columns is 12, this is 1 / 3

TODO: add auto-generated utility grid classes rather than placeholders for those who are generating HTML:

Markup (jade):

.row
	.column
		.two-thirds
		.other-div // takes the rest of the space

Layout

The files under the layout directory are there purely for example. I definitely recommend you adapt the files to your needs. This framework is by no means an "opinionated" standard; I simply find that having a layout folder with layout-specific styles helps to separate concerns.

In this layout folder, you may wish to use the @extends approach.

Animations

Animation placeholders have been added to allow easy-to-use animations. Only the $fadeIn animation is included by default. It's super simple to bring them in; simply choose the animation, located in the components/animations folder, and use file globbing:

@import "components/animations/fading_entrances/*"``

.myAnimatedDiv 
	@extend $fadeIn

Here is a list of all the animations. Animation names are simply camelized:

  • attention_seekers
    • bounce
    • flash
    • pulse
    • rubberBand
    • shake
    • swing
    • tada
    • wobble
  • bling
    • puffIn
    • puffOut
    • vanishIn
    • vanishOut
  • bomb
    • bombLeftOut
    • bombRightOut
  • bouncing_entrances bounceIn bounceInDown bounceInLeft bounceInRight bounceInUp
  • bouncing_exits bounceOut bounceOutDown bounceOutLeft bounceOutRight bounceOutUp
  • fading_entrances fadeIn fadeInDown fadeInDownBig fadeInLeft fadeInLeftBig fadeInRight fadeInRightBig fadeInUp fadeInUpBig
  • fading_exits fadeOut fadeOutDown fadeOutDownBig fadeOutLeft fadeOutLeftBig fadeOutRight fadeOutRightBig fadeOutUp fadeOutUpBig
  • flippers flip flipInX flipInY flipOutX flipOutY
  • lightspeed
    • lightSpeedIn
    • lightSpeedOut
  • magic_effects
    • magic
    • swap
    • twisterInDown
    • twisterInUp
  • math
    • foolishIn
    • foolishOut
    • holeOut
    • swashIn
    • swashOut
  • perspective
    • perspectiveDown
    • perspectiveDownReturn
    • perspectiveLeft
    • perspectiveLeftReturn
    • perspectiveRight
    • perspectiveRightReturn
    • perspectiveUp
    • perspectiveUpReturn
  • rotate
    • rotateDown
    • rotateLeft
    • rotateRight
    • rotateUp
  • rotating_entrances
    • rotateIn
    • rotateInDownLeft
    • rotateInDownRight
    • rotateInUpLeft
    • rotateInUpRight
  • rotating_exits
    • rotateOut
    • rotateOutDownLeft
    • rotateOutDownRight
    • rotateOutUpLeft
    • rotateOutUpRight
  • sliders
    • slideDown
    • slideDownReturn
    • slideInDown
    • slideInLeft
    • slideInRight
    • slideInUp
    • slideLeft
    • slideLeftReturn
    • slideOutDown
    • slideOutLeft
    • slideOutRight
    • slideOutUp
    • slideRight
    • slideRightReturn
    • slideUp
    • slideUpReturn
  • specials
    • hinge
    • rollIn
    • rollOut
  • static_effects
    • openDownLeft
    • openDownLeftOut
    • openDownLeftReturn
    • openDownRight
    • openDownRightOut
    • openDownRightReturn
    • openUpLeft
    • openUpLeftOut
    • openUpLeftReturn
    • openUpRight
    • openUpRightOut
    • openUpRightReturn
  • tin
    • tinDownIn
    • tinDownOut
    • tinLeftIn
    • tinLeftOut
    • tinRightIn
    • tinRightOut
    • tinUpIn
    • tinUpOut

Customizing Animations

If you want to customize animations, you can change any of the following variables:

  • $animationDuration
  • $animationDelay
  • $animationTimingFunction
  • $animationFillMode
  • $animationIterations
  • $animationDirection
  • $animationPlayState

Those animations are global and will affect all animations. If you want to specify one of these for a specific animation, simply add on to the placeholder:

$fadeIn
	animation-delay 4s

By default, only the fadeIn animations are loaded

Features

  • Stylus-ready. Use the new elements with confidence.
  • Automatic vendor prefixing, with browser support configuration (all within helpers/kouto-config.styl
  • Designed with progressive enhancement in mind.
  • Modularized component-based approach, with minimal coupling only to helpers, mixins, and kouto. Mix and match them as you wish
  • WAI-ARIA compliant, with roles. Start caring about accessibility today.
  • Icomoon icons included, with better, faster approach to loading icons
  • CSS3-animation-ready, with many placeholder animations to choose from, adapted from Dan Eden's animate.css
  • Placeholder fixes, placeholder styling
  • Media query-ready, with grid system placeholders already implemented. Just extend a $col-[number], and you're good to go.
  • Useful placeholders like %small-margin-top, %large-padding-top, and so forth.
  • Fluid, extensible grid system with working media queries via susy grid system
  • Apache server caching, compression, and other configuration defaults for Grade-A performance.
  • Cross-domain Ajax and Flash in crossdomain.xml
  • "Delete-key friendly." Easy to strip out parts you don't need.
  • Extensive inline and accompanying documentation.

Documentation

Take a look at the documentation table of contents (in progress). This documentation is bundled with the project, which makes it readily available for offline reading and provides a useful starting point for any documentation you want to write about your project.

Contributing

Anyone and everyone is welcome to contribute. Hundreds of developers have helped make the Stylus Boilerplate what it is today.